This mod adds a new faction (DkR/Dark Reavers, the name of my gaming clan) to Sins of a Solar Empire: Rebellion and also enhances all weapon effects and sounds of the existing factions. The DkR faction was originally mechanically identical to the Advent Rebel faction, but has gradually become completely different.

Review RSS Feed Gul-Dukat(tech) says
8 Gul-Dukat(tech)

Jun 3rd, 2013 3 people agree 0 people don't

A nice visual re-hashing of an existing race. Looks pretty and the particle effects are quite good.
Hopefully the author will soon have a go at producing a new tech tree for his race making them distinct from the Advent. In the case of this happening, I'll need to revise my review.
6 out of ten, because in spite of the reasonable visuals (borrowed from other sources, but skinned with a distinct colour scheme) the new race brings nothing new to the gameplay at the moment.

Edit: A good start has been made at customising the race in order to make it a distinct entity. I've changed my score to 8 our of ten, based on the assumption that the overhaul continues on the progress it's made so far

steppedon2 says
8 steppedon2

Dec 25th, 2013 0 people agree 0 people don't

The new race are pretty similar to the advent and are a little too powerful (if that was the point then good job) but I really love the sound effects and special effects part. Even better you can select which ones you want to enable. I didn't really like the new race but the sfx and audio are just amazing thanks for the great mod!

MagicalPaladin says
8 MagicalPaladin

May 27th, 2013 0 people agree 0 people don't

this is interesting

DarkSajuuk says
8 DarkSajuuk

Apr 18th, 2014

No review provided

tomas1717 says
8 tomas1717

Feb 18th, 2014

No review provided

Kappa4401 says
8 Kappa4401

Jul 2nd, 2013

No review provided

stalkerrevan says
8 stalkerrevan

Jun 13th, 2013

No review provided

Gurgo says
8 Gurgo

Jun 6th, 2013

No review provided

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