Version 1 Uploaded! 

This Mod needs A more powerful machine to run smoothly! Their are alot of tweaks including detail distance and the new AI. 

The Aim of this mod is to Improve all of battlefield 2 with the new AI and many other features, mostly focusing on the single player game as i feel EA left this completely unfinished.

Current Features(Version 1):
Vastly improved and tweaked AI
Large amount of tweaks to guns and vehicles.
Weapons have real velocity and firerate, changed handling.
Damage increased.
Tracers added to all weapons.
Less ammunition. 
Sound radius was increased for weapons and explosions.
Fog & Overgrowth extended. LOD distance increased.
Many new sounds.
New visuals
All maps with all sizes.
New maps.
Sprint increased.
No name tags.
Classes changed

Credits(Not me):
Sounds - Battlefield 2 Custom Sounds 2.0
ESAI - Void

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0 comments by HollowHue on Oct 29th, 2013

Upcoming version checklist:

  • New Animations
  • Suppression Effect
  • Map packs
  • Finish new sounds
  • More sides/Different sides for maps
  • Visuals
  • Skins
  • New weapons
  • New HUD
  • New Effects
  • Better voices

If anybody has any requests please leave a comment or message me. 

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Version 1

Version 1

Oct 29, 2013 Full Version 12 comments

This is the first version for Single Player Evolved and has many new features be sure to download! If you like or dislike something(ext...) please feel...

Post comment Comments  (30 - 40 of 64)
pureevil29 Sep 13 2012, 3:58pm says:

I strongly think HollowHue and MrRious should join forces for the ultimate Evolved Hardcore SP/MP mod experience! Share the work loadout and make things go faster ;)

+3 votes     reply to comment
PetrukStark Sep 14 2012, 2:06am replied:

maybe not, because we have very different setting of gameplay. This mod is realistic mod, that more serious on realistic gameplay and AI smartness. By that, to play this mod need good PC.

My mod maybe have AI improvement, but my mod more working on hardcore gameplay, and can be runned by low PC specs

+1 vote     reply to comment
pureevil29 Sep 14 2012, 10:18am replied:

Forgive my ignorance but what is the differene between Realistic Gameplay and Hardcore Gameplay?

+2 votes     reply to comment
PetrukStark Sep 15 2012, 3:40am replied:

realistic gameplay is the gameplay is near real life specifications, like near real life damage, recoil, more real life like sounds, etc.

hardcore is just like decreasing health, increase damages, and some tweak, but still have more original gameplays... CMIIW

+1 vote     reply to comment
pureevil29 Sep 17 2012, 3:12pm replied:

They still sound pretty much the same to me... Like: "Icreasing health, increase damages will give you near real life damage"... Real life is the ultimate hardcore experience... but sometimes real life can be too harsh, this is just a game anyway... a good mix of fun and realism is important ;)

+1 vote     reply to comment
pureevil29 Sep 13 2012, 12:00pm says:

Is there any way I could give all the players just one life and no re-spawn for vehicles for an ultra realistic scenario. When all are dead the round is over... That, combined with the long view distances would make this mod feel like Arma 2.

+2 votes     reply to comment
HollowHue Sep 13 2012, 10:53pm replied:

Yeah just lower the tickets to the amount of bots and make the spawn time like an hour

+3 votes     reply to comment
pureevil29 Sep 14 2012, 10:17am replied:

Yeap, that will probably do it... what about disabling re-spawn of vehicles? Like you have to really take care of your armored force or you loose the round!

+2 votes     reply to comment
pureevil29 Sep 14 2012, 10:15am replied:

Yeah, thanks, by multicore I mean you can run a dedicated server in one core (Running the bots) and the Client (Running the graphics) on another core by using special shortcuts. Otherwise BF2 does not use more than 1 core at all. By using the shortcut method to force multicore on BF2 I was able to reduce crashes by 90% on Alpha Project.

+2 votes     reply to comment
HollowHue Sep 14 2012, 3:48pm replied:

I wouldn't know how to do that but what did you do for Alpha Project?

+2 votes     reply to comment
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Release Date
Released Aug 4, 2012
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Single Player Evolved
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