Version 1 Uploaded!

This Mod needs A more powerful machine to run smoothly! Their are alot of tweaks including detail distance and the new AI.

The Aim of this mod is to Improve all of battlefield 2 with the new AI and many other features, mostly focusing on the single player game as i feel EA left this completely unfinished.

Current Features(Version 1):
Vastly improved and tweaked AI
ESAI
Large amount of tweaks to guns and vehicles.
Weapons have real velocity and firerate, changed handling.
Damage increased.
Tracers added to all weapons.
Less ammunition.
Sound radius was increased for weapons and explosions.
Fog & Overgrowth extended. LOD distance increased.
Many new sounds.
New visuals
All maps with all sizes.
New maps.
Blood.
Sprint increased.
No name tags.
Classes changed

Credits(Not me):
Sounds - Battlefield 2 Custom Sounds 2.0
ESAI - Void

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Single Player Evolved Single Player Evolved Single Player Evolved
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0 comments by HollowHue on Oct 29th, 2013

Upcoming version checklist:

  • New Animations
  • Suppression Effect
  • Map packs
  • Finish new sounds
  • More sides/Different sides for maps
  • Visuals
  • Skins
  • New weapons
  • New HUD
  • New Effects
  • Better voices

If anybody has any requests please leave a comment or message me.

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Version 1

Version 1

Oct 29, 2013 Full Version 12 comments

This is the first version for Single Player Evolved and has many new features be sure to download! If you like or dislike something(ext...) please feel...

Post comment Comments  (30 - 40 of 64)
pureevil29
pureevil29 Sep 13 2012, 3:58pm says:

I strongly think HollowHue and MrRious should join forces for the ultimate Evolved Hardcore SP/MP mod experience! Share the work loadout and make things go faster ;)

+3 votes     reply to comment
PetrukStark
PetrukStark Sep 14 2012, 2:06am replied:

maybe not, because we have very different setting of gameplay. This mod is realistic mod, that more serious on realistic gameplay and AI smartness. By that, to play this mod need good PC.

My mod maybe have AI improvement, but my mod more working on hardcore gameplay, and can be runned by low PC specs

+1 vote     reply to comment
Simcardo
Simcardo Sep 21 2012, 9:15am replied:

Nope, you don't need a very good PC to run this mod. Your computer can easily run it (I know your specs btw)

+1 vote     reply to comment
PetrukStark
PetrukStark Nov 16 2012, 5:47am replied:

actually, no. it's have long lod distances and better ai need more powerful procie

+1 vote     reply to comment
HollowHue Creator
HollowHue Sep 14 2012, 3:52pm replied:

I Agree for the most part, but since are mods are similar in other ways we could still help each other out

+4 votes   reply to comment
pureevil29
pureevil29 Sep 14 2012, 10:18am replied:

Forgive my ignorance but what is the differene between Realistic Gameplay and Hardcore Gameplay?

+2 votes     reply to comment
PetrukStark
PetrukStark Sep 15 2012, 3:40am replied:

realistic gameplay is the gameplay is near real life specifications, like near real life damage, recoil, more real life like sounds, etc.

hardcore is just like decreasing health, increase damages, and some tweak, but still have more original gameplays... CMIIW

+1 vote     reply to comment
pureevil29
pureevil29 Sep 17 2012, 3:12pm replied:

They still sound pretty much the same to me... Like: "Icreasing health, increase damages will give you near real life damage"... Real life is the ultimate hardcore experience... but sometimes real life can be too harsh, this is just a game anyway... a good mix of fun and realism is important ;)

+1 vote     reply to comment
PetrukStark
PetrukStark Sep 18 2012, 1:31am replied:

well, the huge difference in hardcore and realism is on the detail.

Realism is so detailed to make it near reality, like bullet velocity or recoil. Then sometimes it need to calculate the bullet drop

while Hardcore is just standard gameplay with some tweak like reduced health or remove crosshair and other that not change the huge gameplay.

If you want example, play ARMA 2, then play BFBC2/COD4 no hardcore, then play the two games with hardcore mode. You'll notice the difference :)

+1 vote     reply to comment
pureevil29
pureevil29 Sep 19 2012, 12:00pm replied:

I understand now... thanks for taking the time to explain. Yet... Realism as you mention is basically imposible on the BF2 Engine... I mean Project Reality tried but ended up on Arma 2 anyway... I think both mods should aim at hardcore experiences ;)

0 votes     reply to comment
pureevil29
pureevil29 Sep 13 2012, 12:00pm says:

Is there any way I could give all the players just one life and no re-spawn for vehicles for an ultra realistic scenario. When all are dead the round is over... That, combined with the long view distances would make this mod feel like Arma 2.

+2 votes     reply to comment
HollowHue Creator
HollowHue Sep 13 2012, 10:53pm replied:

Yeah just lower the tickets to the amount of bots and make the spawn time like an hour

+3 votes   reply to comment
pureevil29
pureevil29 Sep 14 2012, 10:17am replied:

Yeap, that will probably do it... what about disabling re-spawn of vehicles? Like you have to really take care of your armored force or you loose the round!

+2 votes     reply to comment
pureevil29
pureevil29 Sep 13 2012, 11:39am says:

"This Mod needs ALOT more powerful machine to run smoothly!"
Could you give us the new min. req. specs? I want to find out if my friends will be able to play this mod.
Also, if this mod is Ai heavy, you could make a tutorial on how to run a dedicated server on another core (if multicore) and will greatly improve performance of the client. Cheers

+2 votes     reply to comment
HollowHue Creator
HollowHue Sep 13 2012, 10:30pm replied:

Well Since I cant actually test this mod on multiple systems, I do know it pretty much cuts the performance in half, and having 64 bots running around will probably crash your game, if you need to you cant just lower the amount of bots and it should run just fine.

+2 votes   reply to comment
pureevil29
pureevil29 Sep 14 2012, 10:15am replied:

Yeah, thanks, by multicore I mean you can run a dedicated server in one core (Running the bots) and the Client (Running the graphics) on another core by using special shortcuts. Otherwise BF2 does not use more than 1 core at all. By using the shortcut method to force multicore on BF2 I was able to reduce crashes by 90% on Alpha Project.

+2 votes     reply to comment
HollowHue Creator
HollowHue Sep 14 2012, 3:48pm replied:

I wouldn't know how to do that but what did you do for Alpha Project?

+2 votes   reply to comment
HollowHue Creator
HollowHue Sep 13 2012, 10:38pm replied:

And for the multicore, Im not sure if you can do that because its the game engine itself that decides on how many cores the game uses. You can goggle it but I do not think that this is possible

+2 votes   reply to comment
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Platform
Windows
Developed By
HollowHue
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Release Date
Released Aug 4, 2012
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8.8

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Style
Genre
Tactical Shooter
Theme
War
Players
Single & Multiplayer
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