Collection of Mods to augment CK2 and A Game of Thrones mod. Mods specifically designed for the A Game of Thrones mod will be titled as such, others can be adapted to AGOT with the addition of a dependency to the .mod file with something like notepadd. Example; dependencies={"A Game of Thrones"} Location ***\Documents\Paradox Interactive\Crusader Kings II\mod sinocide.mod with the dependency. name="Sin's Genocide Mod" path="mod/Sinocide" dependencies={"A Game of Thrones"} picture="SinStar87.jpg" Most shouldn't require much updating, ones that use agot files and need updating, I'll label as for <version number> This is now an umbrella for all Sinful Publishing.

Description

Request and design input from Steam User SnowHawk to build a Custom kingdom on start. If you are a count or duke, this will allow you to form a new kingdom based on your primary title. This enables a number of diplomacy options to absorb neighboring realms, annex neighboring kingdoms, and revoke realm titles. Several decisions so you can also convert your realm and lords to your culture and religion as well as convert your realm government to either Feudal, Merchant Republic(if you capital province is coastal), or Tribal(tribals are disabled in AGOT because it could be buggy).

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Sin's Custom Realm Builder
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IndominusSheep
IndominusSheep - - 23 comments

okay so you put the dependencies above the Text and after the name="Sin's custom Realm Builder" bit and Archive="mod/sin realm.zip

and the dependency is dependenice={"A Game of Thrones"}

is that correct?

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SinStar87 Author
SinStar87 - - 357 comments

It's dependencies= but yeah that's the correct one, shouldn't really matter where it is in the file itself as long as it is in the file.

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