In Half-Life 2: Silent Escape, scientists has organized the project of "Silent Escape" in which they must using the teleport bring people to safe place. However, things did not go quite according to plan. In the project "Silent Escape" was attended by the main character, Sean and his partner Thomas. Because of the Combine chase, they had to merge and stay in the basement, but soldiers found them. From this moment, they need to break into the lab. But they are waiting for an event about which they have not even thought of. In this modification you will find a lot spectacular scenes, a variety locations, attention to the details, and an intriguing story. The main story of "Silent Escape" unfolds before the incident in Nova Prospekt. The main character, Sean will visit many locations: the dark forest, an abandoned mine, evening forest and survive through many adventures. And have a revenge...
Nice little mod. It was fun.
Mapping: 9/10. It was atmospheric and logical, not to mention good looking. Great work.
Gameplay: 7/10. Same HL2 formula with some pretty okay cinematic sequences. Some scenarios spiced up the gameplay but they didn't last long. The Combine fights were the worse, predictable and uninspired. Zombie sections were a blast though, atmospheric and spooky.
Story: 5/10. It wasn't really interesting. All characters were bland and lacked depth, not to mention the dialogue was clunky and out of place, with some wannabe-fun lines that aren't really fun. Ending was cliche and, sorry to say, the whole thing tries SO HARD to be cool (the betrayal scene was trying so hard, really, not to mention there's no explanation on the guy's motivations to betray the team. Like I said, flat characters).
Overall: 7/10. It's got a short and enjoyable length (40 minutes or so). The pace is fine and the progression is logical. There's a lot to be worked upon, but it's a fairly fun experience. Good work.
+ Wonderful aesthetics
+ Superb Firefights/Level design
+ I think I picked up a few custom sounds
+ A nice little story
- Cut scenes at times were sluggish, small but noticeable pauses between speech, Any time the players camera is taken control of it feels/looks mechanical( This is true especially for the last scene). I also wasn't quite sure about the last scene, you are in a tunnel and then bang boom, train explodes and you are in a forest.
- Some of the speech seems out of place
- Short, and not only that some enemies should of been utilized more(Ant lions were introduced, but I only saw them twice)
-Encountered two faults. One was the night-time bridge, I managed to get stuck between a beam and the wreckage on the left side. The other more important one is the fight scene with the apc, the first time I tried it I died ( tried to go swimming :P) and when I respawned I wasn't able to trigger the apc, so instead I had to build a crate tower to jump over the gate
Very impressive mod. Great voice acting and map work. Story could have been better, a little variation in gameplay, and the campaign was short. But it was masterfully done and in the end I don't regret a second spent playing. I hope you guys will work on bigger and better things.
Your dark forest map is really impressive! The idea with cemetery though is too mainstream, but it did work! The line is pretty interesting, I really like it when I suddenly found myself in an unknown place and all that...well, thanks again!!!
I wish the mod was longer in general; and as the mapping is cool and if you keep it up in the way it is now - you'll definetely succeed!!! THANK YOU!
I personaly love this mod! The mapping was great, the action was intence, and it had perfect music! I would recommend for COD and HL2 players. I wish we had more modders like you, and one day I will try to make a mod as great as this! The slow-mo was perfect timing. I like the ending and I think it was personally a great mod for begginers and hardcore. Keep up the good work!
P.S. The story was great 10/10!
This was absolutely stunning. The voice acting, choreography, mapping, textures, and everything else was Valve quality. The story and cutscenes were pretty good as well. So far this is the best mod I have played based on the design of the real episode 2. You get my full approval.
The only things I am not entirely satisfied with are the length (which was kind of short but still very high quality), and that ship that was impossible to shoot down without cheating, for me at least.
the mapping is really awesome and there are a lot of great areas where you stand still in awe. My favourite part got to the spooky forest, which was done really well and kept the atmosphere perfectly. The story is fast but still great considering how much they pack into such a short mod, it is suprising, the narration is done well, the npc animations fit (except that "let's do it" armswing ^^) and the presentation of it is really good.
The reason why I don't give 10 is because of the combine combat, the mapper didn't use the full potential of them, most of the time they are just rushing. 90% when there is a door you can be sure that combines will rush through it any second now. But this rushlike combat kinda gives the mod it's own feel, which was probably the intention of the author, I can't say, I can only say that I feel tactical combat against combines much better than getting rushed by 5 combines door after door.
The zombie chapters were absolutely fantastic though. It is strange, how the author makes them so well compared to the rather weak combine combat.
The puzzle are also really good, nothing big here but all of them are solid and logical. Also the item placement is quite good, and the last level (train) was pretty fun and gave you a good feeling. Though I hoped the end fight would have been a bit more challenging?
There are also some small bugs, translation problems and an overusage or bloom, but these are minor problems.
Great mod, perfect if you want some small fast half life action which still carries a good story line.