In Half-Life 2: Silent Escape, scientists has organized the project of "Silent Escape" in which they must using the teleport bring people to safe place. However, things did not go quite according to plan. In the project "Silent Escape" was attended by the main character, Sean and his partner Thomas. Because of the Combine chase, they had to merge and stay in the basement, but soldiers found them. From this moment, they need to break into the lab. But they are waiting for an event about which they have not even thought of. In this modification you will find a lot spectacular scenes, a variety locations, attention to the details, and an intriguing story. The main story of "Silent Escape" unfolds before the incident in Nova Prospekt. The main character, Sean will visit many locations: the dark forest, an abandoned mine, evening forest and survive through many adventures. And have a revenge...
There are some bugs, except of that the overall is quiet good.
But some places are confusing...
1. At the dark forest(fighting zombies, before entering the rebel base),
it is too dark to find a path, add some small guiding light would be much better, you can use Alan wake as your reference.
2. Some button hides, for example, at the mine where you enter a lift, the button is behind a pillar, which is not normal
3. When the player dies and load a save, some event are not triggered.
for example, the combine apc would not break the gate if you are recently died and quick-load a quick save.
I still give it a 8/10 because it give an alternate feeling of hl2 universe. Being betrayed and watching those npc scene is quiet unique. And the slow motion time is also great. But level design would be improved.
"Silent escape" caught my eye because of its nice-looking screenshots and my hunger for some simplistic action. Although it does deliver on the action, the rest is just...average. Some maps look fantastic and have some very good design behind it, but there's little originality to be found. This is not a huge issue, I had more problems with the use of invisible walls and the extremely linear maps which offer no strategy throughout the game. For your next game, please avoid using invisible walls because they kinda break the 4th wall and put you straight out of the action. Another the plus is the great sound design. The new sound effects (like the "penetrating bullet sound") are great and the music is very good as well.
As I said, "silent escape" does deliver in the action department. The maps are neatly designed and are mostly fun to play. There's however little to no variety in gameplay styles (except for the very end, which is also the coolest part of the game) and the action tends to get repetitive, but since the shooting feels good and the maps keep you entertained I'm willing to let that one slide. However, the game is very short (like 1-2 hours). But it's free so this is not really a big deal.
Also, I was really disappointed in the story and characters. I know that "silent escape" was not meant to have a great story but a little more effort in creating believable and likeable characters would be nice. The "twist" near the end is very bad since the characters were forgettable and had no personality whatsoever. At the end, I couldn't remember the names of the main-characters and the "emotional scenes" were just confusing because of this. This is personal though, others might not mind the non-existing writing.
Overall "Silent escape" is a fun little game I did enjoy till the end. However it isn't anything special and I probably won't play it again since there's no replayability so I'll rate this a 5/10 meaning it's an Average game.
I enjoyed blasting through this little map pack, though I wouldn't say there was anything particularly groundbreaking about it. The story was fairly minimal and pretty predictable, but there was some good voice acting present.
Overall, it seems to mimic the events of HL2's story, only severely watered down with less memorable characters.
The mapping is also something of a let down. While the external sections are pretty nice and the dark forest in particular was very nicely done, the interior sections throughout lacked any real flare with regards to architecture and lighting. The section on the moving train comes to mind. The interior of the tunnel was pretty flat and lifeless but was still brightly lit. It seems to me the the train cars would have had their own lighting, rather than have something powering the lighting for an indefinitely long tunnel.