sikkmod 1.2 for dhewm3 (32-bit)
Effects GFX 4 commentsAllows you to use sikkmod 1.2 on dhewm3. 32-bit version.
Sikkmod is a general enhancement mod for id Software's 2004 FPS: Doom 3 and its expansion pack: Resurrection of Evil. Its main purposes are to update visuals of Doom 3 to a more modern level and to allow the user to customize various aspects of the game to suit their preferred styles all while maintaining the core mechanics and aesthetics originally put in by id Software. The mod also includes a number of fixes to and better organization of stock files in order to create a clean and more stable base for future mods
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Allows you to use sikkmod 1.2 on dhewm3. 32-bit version.
Allows you to use sikkmod 1.2 with the open-source dhewm3 project.
this addon makes CEDs asset pack compatible with sikkmod but removes his custom changes and brings back the original gameplay, basically I have ONLY included...
Just extract to Doom 3 base folder. Works only with retail doom 3 and steam doom 3, I don't know how to make it work with BFG Doom nor RoE.
Sikkmod is a general enhancement mod for id Software's 2004 FPS: Doom 3. Its main purposes are to update visuals of Doom 3 to a more modern level and...
Sikkmod is a general enhancement mod for Doom 3: Resurrection of Evil designed to update the game to a more modern level visually, allow some customizations...
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my question is when will the sikkmod for ROE be updated to v1.2?
cus v1.1 has done nothing but cause me a headache in comparison
A bit late, but the fact that Sikkmod for RoE is "only" 1.1 doesn't mean that it's inferior than 1.2 for main campaign. It just needed less work than the other one.
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The question is how to get only blood from the mod, not disappearing characters - is it all about brutality without all the rest?
Does this mod make the game a bit harder??
Hello there! I encountered a bug ingame where the mirrors don't show my charachter... is there a possible fix?
Hello ! I have bad news, soft shadows is broken above 1080p... I'm trying to edit the .vpf files that starts with ss to tweak for adjustments, but I don't understand a thing about shader code... looks like PARAM are the actual variables, but I have no idea how things interact with each other..
how did you get your hands on the 2003 doom 3 shotgun sounds? I ran the shotgun sounds through audacity and the metadata said they were from 2003