Sikkmod is a general enhancement mod for id Software's 2004 FPS: Doom 3 and its expansion pack: Resurrection of Evil. Its main purposes are to update visuals of Doom 3 to a more modern level and to allow the user to customize various aspects of the game to suit their preferred styles all while maintaining the core mechanics and aesthetics originally put in by id Software. The mod also includes a number of fixes to and better organization of stock files in order to create a clean and more stable base for future mods

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Most ATI/AMD GPU Owners are having some Graphical issues,Glitches when loading the mod, This is because you haven't started the Mod in an Appropriate way, to avoid this Problem you need to follow one of the Next methods, if the first trick didn't work try the Next one :

Method 1 :

  1. Create a separate Shortcut for DOOM 3 .
  2. Right click the Shortcut and press "Properities"
  3. Add the following command to the "Target" option after "Doom3.exe" : "+set fs_game sikkmod"
  4. Save .
  5. Double click the Shortcut and play :) .

Steam users : the Shortcut of DOOM 3 that is created by Steam won't work with this trick, you have to Create it by yourself , Just head to the game directory and send the game's .exe to the desktop as a Shortcut and do what's said above .

Method 2 :

If the previous methods didn't work for you, try the next one :

  1. Must : Create a copy of your DOOM3.exe in the same game folder and name it Something else .
  2. Send it as a Shortcut to your Desktop .
  3. Right click that shortcut and Click "Properties" .
  4. Add the following command to the "Target" option after the exe name : "+set fs_game sikkmod" .
  5. Save .
  6. Double Click the Shortcut and play .

With Steam Overlay :

Want to chat with your friends on Steam but can't Minimize game ? Okay, You need an exe that isn't automatically considered by steam as the Default game exe, Copying the game exe and renaming it won't work so Do it this way .

  1. Get this exe "hqmod.exe" and copy it to your game folder .
  2. Add it as a Non steam game to your Steam Library .
  3. Right Click it and press "Properties"
  4. Click "Set Launch Option"
  5. Add the following commands : +set fs_game sikkmod +set win_allowmultipleinstances 1
  6. Close and Run
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Sikkmod with CEDS animations

Sikkmod with CEDS animations

Models Pack 20 comments

this addon makes CEDs asset pack compatible with sikkmod but removes his custom changes and brings back the original gameplay, basically I have ONLY included...

Nightmare Burrows

Nightmare Burrows

Singleplayer Map 2 comments

Single Player level for RoE with a sprinkling of classic DOOM feeling.

Wulfen's texture and Sikkmod 1.2 working

Wulfen's texture and Sikkmod 1.2 working

Textures 51 comments

Just extract to Doom 3 base folder. Works only with retail doom 3 and steam doom 3, I don't know how to make it work with BFG Doom nor RoE.

Sikkmod v1.2

Sikkmod v1.2

Full Version 97 comments

Sikkmod is a general enhancement mod for id Software's 2004 FPS: Doom 3. Its main purposes are to update visuals of Doom 3 to a more modern level and...

Sikkmod v1.1 - RoE

Sikkmod v1.1 - RoE

Full Version 28 comments

Sikkmod is a general enhancement mod for Doom 3: Resurrection of Evil designed to update the game to a more modern level visually, allow some customizations...

Sikkmod v1.1

Sikkmod v1.1

Full Version 34 comments

Sikkmod is a general enhancement mod for Doom 3 designed to update the game to a more modern level visually, allow some customizations gameplay wise...

Comments  (0 - 10 of 251)
iwastenotime
iwastenotime

Sikkpin are you going to make a new version of this mod just curious your mod is epic.

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Recezy
Recezy

This mod hasn't been worked on for years. It didn't even make it past version 2.0 so clearly he's not releasing anything new. Obviously there's only meant to be 1.0 and people are meant to base their work of his mod that's why it's so customisable and compatible. He only did v1.1 and 1.2 as patches. This mod of sikkpin isn't for himself so he's not added gameplay that he likes. It's more of a SDK for others to base their work off like the Denton mod or for Those people who want to play doom 3 with improved graphics and unchanged gameplay.

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thesnowpirate
thesnowpirate

does this mod work with steam.

does this mod give the player model a Helmet.

thats it, those are my concerns.

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Doommarine23
Doommarine23

Yes it works with steam.

I am not sure about the helmet, I vaguely remember it being an option but I am probably wrong.

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Joshuaortiz698
Joshuaortiz698

People who want widescreen with a good fps on a low graphics card, please follow these steps.

1)set graphics card settings to stretch the screen of the game
2)set "r_aspectRatio 1" in DoomConfig.cfg

You should have widescreen at a low resolution, which can give you faster gameplay.

Thank you...

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Joshuaortiz698
Joshuaortiz698

something is up with the hdr in sikkmod. when i enable it it shows a big yellow light with the game plastered with it. any ideas on how to fix this. my graphics card is Mobile Intel(R) 4 Series Express Chipset Family.

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NocturneOfSolace
NocturneOfSolace

Is there something about this mod that makes Lost Souls absurdly OP? so confused

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LegioN_20
LegioN_20

Sikkmod has the damage set to DOOM1&2 this makes all the enemies OP.
To change this go to sikkmod options
go to game settings and pick doom 3 damage
It took me a while to figure out what was causing that myself :D

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mastermaniac
mastermaniac

Anybody have an idea of how to make this play nice with CED's Assets Pack? It's hard going back to vanilla Doom 3 after experiencing that mod's shotgun.

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Recezy
Recezy

I can do that! I've done this and tested it, it's 100% compatible, I've also customised the animations of CEDS to make the reloading much faster. It took me a while to figure it out but yes it's compatible, it just needs a lot of tweaking as CEDS got a lot of particle changes. I may release a add on for sikkmod that works with CEDS asset pack.

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mastermaniac
mastermaniac

Oh, man - that would be fantastic. Good idea with the animation speed-up, too. That machine-gun reload in particular was way, way too slow. You have no idea how badly I wanted to change that, only I had no idea how to. Once I figured out how to tone down the Imp's boosted fireball splash damage, but I forgot how I did that.
Oh, sorry. I'm rambling. I'm just super-excited. A sikkmod compatible addon would be so excellent. You'd be my hero.

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Recezy
Recezy

I'll work on it, it may take a few days to test and such, when I'm done I'll release it as on add on so check the sikkmod page in a few days. It should be completed by next week. I'm pretty sure the zoom will now use iron sight and the sprint animations will be using CEDS as well. So those are bonuses that come with his asset pack that I will be adding as well. When I saw for myself in CEDS animations for reloading, most of them took 2.5 seconds just to reload, so I'll be halving it, make sure you let me know if the reload sounds are in sync with the reload animations.

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Recezy
Recezy

Few weeks ago when I was messing around with getting both mods compatible I did pull it off but there were bugs and the sounds were out of sync with the faster reload, however I can easily fix all the bugs. I just never bothered to finish the project and release it to the public because I thought nobody plays sikkmod anymore so I trashed it, people would rather play absolute hd which already uses all of sikkmod and CEDS animations. But it did lack the faster reloading. So now that yovue brought it to my attention, I will finish the project.

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mastermaniac
mastermaniac

That's fantastic. Sometimes I like to try to get in there and tweak some of my favorite mods, but more often than not I hit that technical wall hard. One of these days I'd like to learn how to do the harder stuff without breaking things.

I think I've looked into Absolute HD. I can't remember now what it was, though - there was something about it that just wasn't working out for me personally. Man, that's frustrating. I really can't remember what the problem was. It was some sort of game-stopper, though. I did give it a try.

But, yeah, I definitely appreciate this. It's so awesome you'd go through the trouble. Honestly, by fixing the reload speed, you're making it even better than before. Thank you so much!

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Recezy
Recezy

Sacrificing my damn Friday night for it ! but anyway, The reason why CEDS mod wasn't compatible with most mods is because he had Added in a lot of custom stuff into his mod as well, and complex mods like sikkmod or perfected couldn't work with it by simpily dropping the entire folder into the mod as they contain custom stuff as well which is needed to play their own mod, to get CEDS animations to work with complex mods, you need to carefully extract the needed files and tweak them, because CEDS also added custom particles to the weapons and you'll get errors on particles UNLESS you include those particle files too, so I've just made it simple by manually adding in the needed files and replacing his custom particles with the original ones, so now you can enjoy CEDS animations with unchanged gameplay on any mod pretty much even if it uses custom content, coz I removed all his custom content and only included the animations. So now none of his custom content is gonna overwrite any other mods custom content and cause crashes.

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mastermaniac
mastermaniac

Yeah, he made a LOT of changes. Most of them were good ideas, though. A lot of monster tweaks. Imps went from cannon fodder to supremely annoying, for example. He added locational damage to the Z-Secs. Stuff like that.

But, yeah, I'd definitely welcome a new mod, that's for sure. A lot of the mod compilations feature a lot of good work, though even really good ones like Absolute HD seem to come with far too many bugs. Almost every mod features Trent Reznor's sound effects, too, which irks me for sure. I mean, I love the guy's work in Quake, but I feel like there was a good reason they chose not to use his assets for Doom 3.

But I was thinking more along the lines of keeping CEDS game logic changes intact, just making it work with sikkmod. As far as I know, it doesn't seem to work with pure sikkmod. Not everything CEDS assets pack does is great, that's for sure, but I really like most of it. For example, the iron sights, the SWAT-style shotgun reloading, the new sounds, the particles. I haven't yet found a way to make it compatible with sikkmod, because I think even basic sikkmod comes with minor gameplay changes.

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Recezy
Recezy

UPDATE: basically finished the mod and fixed the bfg particle glitch and fixed up most sounds, just gotta finish tweaking the plasma gun and chain gun reload and sound speed and then the mod is ready to be uploaded. Also I've changed back the ammo capacity and max ammo back to the original because CED had made the weapons carry less ammo but now it's fixed, also added back the sikkmod particles for weapon sparks and blood splats because ced had also Chamged them. Also replaced CEDS weapon firing sounds to use sikkmods as well. so now the game will basically be 100% sikkmod and only thing that's changed is weapon reload and sprint animations :)

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mastermaniac
mastermaniac

I can't help but to wonder if the BFG wouldn't be improved by a horrible particle bug. :-) I can only imagine what that must have looked like. Anyway, I look forward to trying it out, even without the potentially amusing BFG bug.

I like it. I definitely like the idea. Keeps it close to vanilla without going crazy like how the mod compilations do. That's great. I look forward to it. It's been a long, long time since I've enjoyed Doom 3 with sikkmod's awesome graphical tweaks.

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Recezy
Recezy

The mod is complete and download is ready on the addons on here, test it out and let me know if it's fine :) and enjoy link here > Moddb.com

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Recezy
Recezy

Sorry it's taken a while bro, I've got stuff I need to address, but the mod will be released before any other mod that I plan on releasing.

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Recezy
Recezy

Okay so I got everything working except 2 things, 1. Just working in the reload sounds and 2. A horrible bug on the bfg when firing it. I have no idea what's causing it and I've spent hours trying to fix it, I will upload the beta here soon, as for the bug, I will get back to finishing it later.

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Doom III
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9.6

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Highest Rated (3 agree) 10/10

A very nice update to Doom 3. Pretty much fully customizable ingame and it just works. Simple to use compared to some other enhancement mods I've tried out.

Fantastic stuff. :)

Sep 11 2011 by spartangrug

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