Sikkmod is a visual enhancement mod for Quake 4 designed to update the game to a more modern level.

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15 comments by medve on Jan 27th, 2013

I’ve promised Quake 3 mods… I lied [insert evil laugh here]. Unfortunately most of the mods are kind of dead, since the active players have gone to QL. You can see people tho in Q3: if they can hit a moving target they go play cpma duel, if they can’t hit a moving target… well… they still have excessive plus with bfg spamming. To be honest, e+ has a lot of extremely good features, and people use it to this. Simply waste of code. But good news, I’ve updated some of the mod profiles and added a few to Q3/4.

Anyways, I’ve decided to make a big pack instead, including all the active mods and engine updates, community mappacks, hudeditors, custom texturepacks…and after packing all that should be necessary, a 3gb of raw community stuff was zipped into one bigass file. I’ve enabled the hd texturepack, and bloom (!), and Q3 seemed really sexy to be honest. So I thought it’s time to make a vid of all the proper graphical updates for the Quake series:

Epsilon: A standalone Quake 1. Totally legit and awsome work. Pure community stuff, also they have added retextured oldschool mods. Fckn A

Berserker: It’s a bit buggy (at least the 1.36 version I tested), but looks really neat, especially the water. I will upload the new 1.38 full version in the days, and gonna make a Maverick Servers mirror, cause the moddb servers are working at twice the speed as they used to, cause the european players are now not equal to other nations on the world, and they are not allowed to download stuff from Filefront (i mean Gamefront). Seriously eu players, shame on you for living there.

Excessive Dawn + Metal Tech + HRCCTRP (High Resolution Creative Commons Texture Replacement Pack Is Not A Practical Name For A Texturepack): Excessive dawn guys have made an excellent 64bit exe for q3, also they implemented bloom from Alien Arena. I’ve merged the other two texturepacks to one, and changed some ugly textures (like the black railgun, or the weird jumppad) = profit

Sikkmod: We all know the ups and downs of the sikkmod, but it’s still better to play the singleplayer, then without it…them glares are really sexy.

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Sikkmod Lite v1.2 - Q4

Sikkmod Lite v1.2 - Q4

Sep 18, 2011 Full Version 7 comments

Sikkmod is a general enhancement mod for Quake 4 designed to update the game to a more modern level visually, allow some customizations gameplay wise...

Sikkmod Lite v1.1 - Q4

Sikkmod Lite v1.1 - Q4

May 21, 2011 Full Version 1 comment

Version 1.1 of Sikkmod Lite for Quake 4. Sikkmod is a general enhancement mod for Quake 4 designed to update the game to a more modern level visually...

Sikkmod Lite v1.0 - Q4

Sikkmod Lite v1.0 - Q4

Jan 31, 2011 Full Version 6 comments

Sikkmod is a visual enhancement mod for Quake 4 designed to update the game to a more modern level.

Post comment Comments  (10 - 20 of 36)
DPgames Apr 13 2013, 3:19pm says:

This mod just broke my game. i get error during initialization

+1 vote     reply to comment
QuakeLiveB4ZE Mar 8 2013, 9:03am says:

I've just tried this sikkmod for Quake4. I can't play the game right now since there is a bug with the first weapon (the blaster). Without the mod the weapon fire very fast if you press the fire button fast, right now there is a cooldown of around 1 second between each shot...

Also the mod doesn't come with a POM option? Should i use this to add POM : :)

+1 vote     reply to comment
QuakeLiveB4ZE Mar 9 2013, 12:26pm replied:

I deleted pak_modfiles.pk4\def\weapons\blaster and it fixed it. Should i delet all the pak_modfiles.pk4\def\weapons folder to play with the normal weapons? I am kind of disapointed that your mod changes the weapons and yet there is no mention of it! Keep it real anyway ;)

Also i noticed now that you also moded the weapons in Doom 3, could you list the modifications you've made? The super adrenaline injections doesn't work in Doom 3 anymore with your mod also..

+1 vote     reply to comment
Krnt Mar 6 2013, 3:11pm says:

I'm getting weird glitches in my 560 ti mainly when there is too much white in the image, they are like flashing different color channels at different resolutions and normally messes up the image brightness making almost impossible to play, it they become less visible when I keep HDR low or off but still showing up a little of it in the bottom left corner, apart from that the game can look awesome when not glitched.

+1 vote     reply to comment
that1dude0092 Jun 22 2014, 6:51am replied:

Turn of the multi gpu thingy(forgot the name of the option, all I know it has multi in it

+1 vote     reply to comment
Krnt Jun 22 2014, 1:33pm replied:

Thanks, I will try it next time, right now I'm using a 460SE Overclocked, I will see if there is a difference with this card first.

+1 vote     reply to comment
houghtob123 Mar 2 2013, 3:49am says:

I hope this mod isn't dead. Anyways I have an issue with HDR and Dithering. When they are enabled at the same time the game just shows white lines on the screen. The HUD shows but nothing else. If only one is enabled everything is fine. Any fix?

+1 vote     reply to comment
InStars Nov 7 2012, 8:03pm says:

I got really bad texture quality when I ran this mod. Textures looked way worse than original Q4.
I had all settings maxed.

0 votes     reply to comment
DarkStarAngelo Jul 6 2012, 1:11pm says:

No random encounters :( Doom 3 ruled with random encounters... But still really awesome mod :D

+2 votes     reply to comment
Lord-Doomhammer Jun 21 2012, 2:53pm says:

This Mod is simply awesome. It's perfectly working and looks awesome. It motivated me to play Quake 4 again. Great work! :)

+2 votes     reply to comment
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Released Jan 31, 2011
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