A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

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Poll: Should Units In RA3 Have More Health? (29 votes)
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Longer RA3 Battles/ Health Changes (Games : C&C: Red Alert 3 : Mods : Red Alert 3: Shock Therapy : Forum : Suggestions : Longer RA3 Battles/ Health Changes) Locked
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Feb 28 2011 Anchor
I little topic id like to raise....

I think it would be a good idea if you could make the health of all the units and structures in the game greater?
Like as in 2x or 3x as much as normal, as RA3 is burdoned by the fact that battles are usualy over quickly, which takes the fun out of calling in re-enforcements and keeping the power struggle going.I like a long battle where you have to keep an eye on things and bring help when needed, not just massacre and move on like normal, this includes both Shock Therapy and Vanilla RA3.

I would like some opinions here as to if this is a good idea or not.

Mar 1 2011 Anchor

Uhm units already have pretty much hit points, it's just that you have craploads of units shooting upon eachother ending with a masacre, It would be just worse if one had a PK and conscript fighting eachother for hours. Also it would really f*ck up balance with insta kill melee units like dogs, shinoby, BEAR CAVALRY and imperial warriors. Seriously a war bear would just eat a whole squad of peacekeepers and then like reach critical mass and assplode.

Tanks would just roll down infantry like bulldozers (like they didn't that before) because none of them would kill eachother before the treads crush their bones. Tesla would wtf PWN infantry. Not speaking about commandos with 3 times the hp... since they one hit kill most stuff.

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