Shifter v1.8.3
Nov 02, 2009 Full Version 2 commentsMostly the same as v1.8.2: At least 80% support for The Nameless Mod, plus a few other bugfixes and some minor features compared to v1.8.1. The only difference...
"Removing the suck from Deus Ex." It's an odd slogan, but that's what Shifter does, what little of it there is. In my opinion anyway. A little mod that started off as an effort to get the damn laser sight to turn on automatically now includes additional augmentations, unique weapons, new game mechanics, bugfixes, restored game content, and even a complete and working alt-fire option for almost every weapon. All of this, seamlessly integrated into the existing game, capable of running simultaneously with almost any other Deus Ex mod. Play your favorite mod, then play it again, "Shifter-ized".
For those of you who are sticklers for actual, quantifiable advantages, here are a few features which Shifter brings to Deus Ex:
I've spent far more time on this mod than any other project I've ever undertaken, and I don't see myself stopping anytime soon. I may get distracted from time to time, or be mostly happy with a release only to find a few flaws in it several months down the road, but I will never abandon the mod. The day I stop maintaining Shifter is the day after the Deus Ex modding community officially dies.
For those of you who are brave, check out my Savefile Project Folder from time to time. It's where I store various "snapshot" builds of Shifter as I add features between releases. You'll get to play with new goodies between the official releases, at the slight cost of having to deal with possible bugs, crash-tacular errors, and other beta-esque things.
The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!
0 comments by Y|yukichigai on Nov 2nd, 2009 digg this super bookmark
Okay, so the whole "Demo Version" issue is something which quite eludes me. I'm not sure why my code - which works on most installs, by the way - randomly doesn't work, but there it is. After trying a few alternatives I've decided to give up on that feature. I'm releasing the result as v1.8.3.
This version is free of the game-stopping bug where it tells you to buy the full version, despite the fact that you are already playing it. As a consequence anybody who tries to install this on a Demo version of the game won't be able to play it "Shifter-ized" without some extra work and typing things in via the console. If any of you who this applies to can't figure it out, feel free to talk to me and I'll walk you through it.
Anyway, while ModDB approves the file you can download v1.8.3 from here.
Mostly the same as v1.8.2: At least 80% support for The Nameless Mod, plus a few other bugfixes and some minor features compared to v1.8.1. The only difference...
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I didn't like this mod at all.
Firstly it's buggy. Played it for 10 minutes, got to the com van only to find my inventory was totally empty. My tool belt was OK though......Still, pretty much game over.
Secondly, I got skill points deducted for killing a friendly UNATCO at the start. Are you serious? How can you dictate to me what is right or wrong in this game? (obviously you think it's wrong to kill these guys, even though you kill dozens of them later on). I sometimes like to play Deus Ex in "Psycho mode" (IE killing everybody), not a chance with this mod! Also its kind of stupid, how could I lose skill from killing anybody? Good or bad it wouldn't matter.
A good example is killing everybody in the medical centre in Hell's kitchen. This is REALLY hard to do as people will magically disappear. It takes a lot of skill to do, but I doubt I'd be rewarded for it using Shifter. :-D
The original was well balanced IMO....."if it ain't broke, don't fix it"
Never heard of that problem, all I can think of is maybe you died and started a new game. There was supposed to be a fix so that your inventory wouldn't carry over and screw up the new game.
As for killing allies... Who cares? You're not supposed to kill them(except for maybe the UNATCO at the NSF HQ, but I like setting traps so they die shortly after turning on me.), You can still knock them out without losing skill points, and I'm pretty sure the skill points lost are cut in half. If it's really a big deal, go turn a med bot hostile to you, and kill it for 40 skill points. TADA! you got your skill points back.
You might try Shifter Plus though. Someone who shared your complaint made it, so it doesn't punish you for killing allies.
Darkreality.googlepages.com
Personally I'm fine with losing skill points for killing allies. Shifter already makes the game more combat oriented, if you were rewarded, or weren't punished for killing allies it'd be just like a stupid RPG; killing everyone and everything for the all might "experience points", and items. You can still get skill points from allies by making them hostile like I said, but this way there's a downfall to it, if you don't have the "skill" and patience to take out a ready willing, and hostile opponent.
No, I started a new game from a fresh install (GOTY) and like I said my tool belt was OK but inventory was invisible......has noting to do with dying!
As for killing allies you say "who cares?", well I do! You also say "you're not supposed to kill them"
Oh Really?
Tell me then, why when you kill the UNATCO soldier at the top of the Statue of Liberty does Manderly question you about it? (and you reply with something funny like "friendly fire"). I guess NOBODY was supposed to hear that conversation because we're not supposed to kill allies. It's pretty obvious that you've never heard it and I guess you play the game the same way, time after time.....yawn!
I think you misunderstand me anyway, I don't kill everybody for skill points (like a stupid RPG as you state), I do it for fun! :-P
Killing everybody in some parts of this game is almost like a puzzle, and even more so in Invisible war.
Thanks for the link anyway, I'll check out Shifter's evil twin ;-)
One day to go people, ive been saving my sperm for this... cause i want a massive orgasm for my beloved shifter. Such a long wait, last release was 14th February last year. tomorrow it will be officially one year with out the mod, What time will it be released tomorrow i'm guessing 12:00pm or so once you've woken up, unless your working on it all night.
where the hell can i get the optional skins? cant find em in here or the page u posted
Savefile.com
From what I've seen right now it's only:
The rate of fire mod, the magnum, ilaw ammo, and a few visible indications of multiplayer skins.
yes shifter Beta 9 is out WOOT
Very nice screenShots :)
How can I disable laser mod defaulting to on?
The ironic thing is that, that feature was the original inspiration for this mod, IIRC.
Anyway, I don't know of any way to do it, and supposedly there isn't any reason at all to turn it off anyway. Since in the current version all it does is show you where your bullet would normally hit even if you didn't have the laser sight. So unless you're allergic to red dots or range displays it shouldn't be any problem.
Also the simple answer would be to never install the laser sight on the gun.