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8 comments by Magic_Nipples on Aug 29th, 2014

Let's get right on down to it because I'm writing most of this as it comes to mind.

The HUD

So, first bit of news I want to cover is the code work being done. I have for you a good old image of a fully working HUD that compares to most early Half-Life photos I've seen.

The battery draws from bottom to top. Dont yell at me until you find proof it goes left to right or whatever.

I first attempted this feat back in May at the request of Zaxon and Harron. I looked at the code for the battery and tried to move it above the health. I broke it completely and that's about as far as it ever got. I then went to a few people looking for assistance. No one really could lend me a hand so I just gave up on it until about 2 days ago when I attempted it again. It was still a pain to do when you only have basic C++ knowledge, but it can be done!

Weapons, and Zombie Models

Just like the HUD, this was an ongoing event for a while. The weapons weren't that bad. Zaxon rigged a set of weapons to bare hands, then recently did it to the gloved hev. I don't believe I did much besides set up a few animations for the glock and shotgun. We've decided to use the gloved hev with gloves for any main releases, but Zaxon wants to release other packs later on. So don't worry if you thought you couldn't run around Black Mesa with bare hands flaying around!

We also recently got a hold of a zombie model kindly sent from Sappy. It was unrigged, and untextured, but the mesh was pretty damn good. Far better than another mesh we had that resembled a broken down car. Zaxon took care of rigging it.


I brought up the idea on making a Barney zombie since we can switch out models thanks to SoHL. Zaxon whipped up the model, and Harron provided the textures. Everything turned out excellent!

Everything Else!

I skipped mapping since I'm doing 90% of that, and I already kind of self promoted myself on the HUD, and none of what you are seeing, and will be seeing would of been possible without the team, and the brilliant minds helping us along the way! I want to say if anyone wants to help the project out in some way, give us a pm here on Mod DB. I hope to show some more updates on mapping, NPC's in the upcoming weeks. I also want to put out a game play video sometime as well. This all depends on work, college, and also just wanting to go hang out with friends, and not sit behind a computer most of the day.

I don't really have more to say at this point. If anything comes to mind that I forgotten, Ill post a small edit to this.

Stay Shafty!

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SHλFT Alpha Test 0.0

SHλFT Alpha Test 0.0

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Test build for everyone Old stuff back from 2012

SHAFT-TEXTURES

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Oct 13, 2013 Textures 2 comments

Shaft open source textures map textures gcfs contain early map textures

Post comment Comments  (70 - 80 of 125)
RetardedRaPiSt
RetardedRaPiSt Nov 18 2013, 1:47pm says:

You guys should also add the crosshair http://media.moddb.com/cache/images/members/3/2504/2503331/thumb_620x2000/Sewer_Grunt.3.jpg

-2 votes     reply to comment
RetardedRaPiSt
RetardedRaPiSt Nov 7 2013, 8:14pm says:

Will there be shadows?

-2 votes     reply to comment
Negan
Negan Nov 7 2013, 8:40pm replied:

Yeah.

+2 votes     reply to comment
RetardedRaPiSt
RetardedRaPiSt Nov 18 2013, 1:45pm replied:

I don't know why, but I thought the way of you saying "Yeah" was like the citizen in HL2 when he finds a weapon...

-3 votes     reply to comment
RetardedRaPiSt
RetardedRaPiSt Nov 4 2013, 2:28pm says:

Correct lookback from introduction: First there was Quiver, then there was Half-Life 1997 mod, then there was Half-Life Beta Recreation, then there was hl1 beta mod, then there was the leak build from 1997, then there was SHAFT.

-1 votes     reply to comment
Magic_Nipples
Magic_Nipples Nov 5 2013, 3:33pm replied:

Half-Life: Beta from Hazard Team was first. It went inactive not to long after Quiver came up.

+1 vote     reply to comment
Negan
Negan Nov 5 2013, 7:16pm replied:

Oh yeah. I forgot about that one.

+1 vote     reply to comment
Negan
Negan Nov 4 2013, 7:52pm replied:

Nail'd it, dood.

+1 vote     reply to comment
Guest
Guest Oct 28 2013, 9:08am says:

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Negan
Negan Oct 28 2013, 9:34pm replied:

We are releasing stuff bits at a time. The first map will be out soon. Open to public.

+3 votes     reply to comment
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