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8 comments by Magic_Nipples on Aug 29th, 2014

Let's get right on down to it because I'm writing most of this as it comes to mind.


So, first bit of news I want to cover is the code work being done. I have for you a good old image of a fully working HUD that compares to most early Half-Life photos I've seen.

The battery draws from bottom to top. Dont yell at me until you find proof it goes left to right or whatever.

I first attempted this feat back in May at the request of Zaxon and Harron. I looked at the code for the battery and tried to move it above the health. I broke it completely and that's about as far as it ever got. I then went to a few people looking for assistance. No one really could lend me a hand so I just gave up on it until about 2 days ago when I attempted it again. It was still a pain to do when you only have basic C++ knowledge, but it can be done!

Weapons, and Zombie Models

Just like the HUD, this was an ongoing event for a while. The weapons weren't that bad. Zaxon rigged a set of weapons to bare hands, then recently did it to the gloved hev. I don't believe I did much besides set up a few animations for the glock and shotgun. We've decided to use the gloved hev with gloves for any main releases, but Zaxon wants to release other packs later on. So don't worry if you thought you couldn't run around Black Mesa with bare hands flaying around!

We also recently got a hold of a zombie model kindly sent from Sappy. It was unrigged, and untextured, but the mesh was pretty damn good. Far better than another mesh we had that resembled a broken down car. Zaxon took care of rigging it.

I brought up the idea on making a Barney zombie since we can switch out models thanks to SoHL. Zaxon whipped up the model, and Harron provided the textures. Everything turned out excellent!

Everything Else!

I skipped mapping since I'm doing 90% of that, and I already kind of self promoted myself on the HUD, and none of what you are seeing, and will be seeing would of been possible without the team, and the brilliant minds helping us along the way! I want to say if anyone wants to help the project out in some way, give us a pm here on Mod DB. I hope to show some more updates on mapping, NPC's in the upcoming weeks. I also want to put out a game play video sometime as well. This all depends on work, college, and also just wanting to go hang out with friends, and not sit behind a computer most of the day.

I don't really have more to say at this point. If anything comes to mind that I forgotten, Ill post a small edit to this.

Stay Shafty!

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SHλFT Alpha Test 0.0

SHλFT Alpha Test 0.0

Feb 17, 2014 Demo 12 comments

Test build for everyone Old stuff back from 2012



Oct 13, 2013 Textures 2 comments

Shaft open source textures map textures gcfs contain early map textures

Post comment Comments  (60 - 70 of 136)
GaussGunner Feb 10 2014, 9:44am says:

Bhaha -

-2 votes     reply to comment
RetardedRaPiSt Feb 17 2014, 10:12pm replied: Lol back.

+3 votes     reply to comment
RetardedRaPiSt Feb 14 2014, 11:03pm replied:

I find it funny that gausscunter took video of already recorded shaft footage from moddb, on the same map with old *** models.

+1 vote     reply to comment
Negan Feb 10 2014, 4:13pm replied:

Point is? our mod is open source you *******. you really think is going to **** me? lol your really funny. a simple video of the our sreenshots. good job. Really got us. *Sigh*

+6 votes     reply to comment
TheCrazyGamer Feb 10 2014, 9:46am replied:

Nice :D

-1 votes     reply to comment
R0x0R Jan 6 2014, 1:26pm says:

If valve did release anything about their old content like id software did with doom on their ftp before we could make a mod based in the old tales of ivan the space biker but sadly they don't, but i can't wait for playing this shafty based from the beta 98 half life mod. keep it up !

+2 votes     reply to comment
Loulimi Jan 3 2014, 7:27am says:

Is this mod mapped with Worldcraft 0.9? ^^

+1 vote     reply to comment
R0x0R Jan 6 2014, 1:30pm replied:

Robot Grunts are made only for the german version of half-life due about their law of censoring everything that implies war and blood, there's only the textures about the robot found in the SDK and the name of the original model is "german grunt" but nothing is found about the beta model's file, only the retail one.

+1 vote     reply to comment
Negan Jan 1 2014, 3:29am replied:

were not having the Robo grunts replace the human grunts they will stay there separate ai -Daniel

+2 votes     reply to comment
GaussGunner Dec 30 2013, 3:03pm replied:

RGrunt model for mod are done. But need textures. Yes, RGrunt are be in game :).

0 votes     reply to comment
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