Shaft open source textures map textures gcfs contain early map textures
Found out I had another week to before my college assignments are due. So lets look at what my procrastination has done so far!
One of the pros of my new laptop is being able to record smooth, high-res video with little to no lag. YouTube also added a new feature that allows video to play as 60fps now, and I wanted to take advantage of that:
I've been working on that area on and off for almost a year now, and it has changed so much from what I originally started from. It was originally just going to be a remake of the alpha cafeteria, but complications with the atrium glass, and level changes forced me to trash that idea. I then thought about incorporating the area from the Half-Life box art into the game in some manner and this is how it turned out.
Two other things to note is the video isn't true 1080p. I recorded the gameplay at 720p, and only bumped up the video resolution because YouTube wouldn't render a 720p 60fps video for some reason. Also you can here Schism by Tool in the background. That was just me getting bored with having the standard Half-Life soundtrack in the backgrounds, and wanted something different. And I like Tool.
If you had your eyes open for the first few seconds of the video, you can see what appears to be a hl2 style background map. Well if you guessed that then you are correct! Xash allows for map backgrounds for the menu. While it isn't chapter specific like hl2, the feature is very much appreciated, and we plan on taking full advantage of it in the mod.
That about wraps up this small update. Please check out our forums if you haven't already. And stay tuned for future updates!