Shaft brings to life the original concepts from Half-Life's early years. Featuring enemies, areas, and game play features that never made it into the final product! Read More...
I’m literally typing this while I’m at work there’s nothing to do, and I brought my laptop with me. Let’s do this!
This will pretty much be the only section for this update. I'll explain why after the video:
The plan for the next few updates will be videos showing the coding work being done for the mod. The reason for doing this is I started over with the programming for the mod (as seen in the last live stream). The previous builds of the mod used probably the most unstable bases of the Spirit of Half-Life code on the internet, and my contributions only made it worse. Not too long ago I got info on what version of SOHL I should be using, and now I have a much more stable build of the game. So, I can redo work I’ve previously done that now isn’t up to my current standards.
Another plan is to make tutorials for the features I program into Shaft, so people who want a new gun, enemy, or visual effect will be able to add it to their own mod. I also want to make tutorials for features that never had a proper tutorial for implementation done before. That or the tutorial is just terribly made, or the game was updated so the tutorial is no longer correct.
One last thing is asking if anyone wants to help me with programming for Shaft. While my skills have improved since I started working on this project. I'm still not perfect, and there are things I still can't do. For instance, I still can’t get the battery to draw properly. You would think it would be a simple fix, but I seem to be having a lot of trouble figuring it out. I could figure it out if I spent more time tinkering with it, but that will continue to slow everything else down. So, that's why I'm asking for a hand with some of the coding work. I can assure that you will be in the credits for your work, and I might even gift you a game on Steam for your hard work. If anyone is interested then drop me a PM either on Mod DB, or on Steam.
Obviously more work has been done other than programming. The rest of the team has been working on models, and maps, and sounds that might not be that significant on their own, but as a whole make Shaft what it is. While I make 99% of the posts, this mod wouldn't be around if it wasn't for the rest of the Freeze Team and the excellent work they do!
Well, I ran out of things to say about this update article. Stay tuned for more videos, and other such media in the near future!
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