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I was hoping to put a one month gap in between each video. Man, that worked out really well...

The video

I actually voiced this one so you wont have to read any subtitles this time. If you want a video without me blabbering on then let me know in the comments.

Behind the video

I'm making this section right now just to better clarify what you saw in the video that I didn't have the time to explain in depth. The first thing mentioned was the hud swapping. I actually had this feature implemented when the first programming video was made. It wasn't finished at the time, and I still wanted to get the 0.52 alpha hud in, but I seriously think the game is at a limit with how many sprites are being preached, and drawn on the client side. Now with the inventory in place, I think it's just not going to happen, but I'll still take a stab at it in the future just to make sure (if you all really want that hud to be featured in the mod).

The next thing was the overbrighting effect. I explained what was going on with that pretty well, so I'm not going to do that here. But instead I want to say that the effect was put in Xash's engine code, and I want to explain why we are using Xash over Steam in the first place. The main reason we are on Xash is that I can edit the engine to get features to work for the mod, and I can't do that on Steam Half-Life as of now. I have a plan on how it can be achieved, but It's going to be a big task, so for now we are sticking with Xash. On the bright side, I plan on releasing this version of Xash to the public as a custom build since it will include some new features, and a bunch of cosmetic fixes like the DSP effects which will be fixed to not sound terrible.

The rest of the video was covering the new inventory that was implemented. I think I explained that well enough so I won't go on about that here, but if you have any questions on it then ask in the comments. Now, onto the inventory. Boy, what an exciting challenge that was! When I first saw the [image] I just didn't think I had the skills to get that working. I spent a bunch of time just examining comments left the code to see if I could find a way to set this up. I barely found anything at all, so I had to figure it out on my own. I decided to take a look on how the ammo and health get transferred over to the hud, and once I figured out how it worked I set up all the sprites for the hud. Implementing the actual items were much easier since the air tank, antidote, and rad suit were for the most part still around. After that I just had to iron out bugs which took about a week or more cause I kept running the game in a bunch or different scenarios to see if I could find any, and they kept popping up. The good thing is I'm confident all the bugs, are gone so you all shouldn't run into any problems when playing.

Conclusion

Well that's all I have for now. I'd like to thank the rest of the team for doing the work I just don't feel like doing. The next video should be on npc's, so you should be able to see what they've done with the models, and textures. As stated earlier if you have any questions or just want to leave some feedback, then drop a line in the comments below.

Thanks for reading!

Programming Progress 01 [Progress Update #3]

Programming Progress 01 [Progress Update #3]

News 32 comments

It’s a long overdue update to show what major feats have been happening over the past 6 months. Featuring a new video, and me droning on about what...

Shooting up monsters in 60fps!

Shooting up monsters in 60fps!

News 21 comments

New gameplay video in slick 60fps, and new menu backgrounds to admire while you adjust you adjust your game settings.

Progress Update #2

Progress Update #2

News 7 comments

More things have happened since the last one. Who would of thought.

Progress Update #1

Progress Update #1

News 8 comments

A good ol' general update showing some progress you may have seen, and talking about the future because we are partly physic.

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SHAFT-TEXTURES

SHAFT-TEXTURES

Textures 4 comments

Shaft open source textures map textures gcfs contain early map textures

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STEM1
STEM1

I have one question. What is the difference between this and In Deep?

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Magic_Nipples Creator
Magic_Nipples

In deep is an alpha recreation with improvements. This is a beta recreation with some alpha elements, some new elements, and improvements to existing content.

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STEM1
STEM1

Ah, so this is a combination of the alpha and beta with some improvements?

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Michael_T Creator
Michael_T

Exactly

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STEM1
STEM1

Ok then! You guys are doing an awesome job. Keep up the good work!

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NSKGameplay
NSKGameplay

(buried)

How you like a next idea: The Kingpin have the telekinesis and other psionic abilities, like the raising boxes, and other heavy objects and throw it at you, by his mind's power, and he can stop the bullets, grenades, rockets, and he can turn it into your side, and kill you. It makes him very dangerous enemy, and fight with kingpin is hard. It must be an special type of him.

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Magic_Nipples Creator
Magic_Nipples

We are not sure of what the kingpin can do. I know he most likely will not be able to do what you're asking because of the limits of Goldsrc.
ALSO: please put other questions, or suggestions in the forums above so you aren't spamming the comments here.
I.imgur.com

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NSKGameplay
NSKGameplay

(buried)

Vse vi amerikanci odinakovie. Ya dumal vi luche, chem ya eto sebe predstavlyal.

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NSKGameplay
NSKGameplay

(buried)

I was sure, you are was a good person.(

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NSKGameplay
NSKGameplay

(buried)

How did you like this idea: the Kingpin with his psionic attack, have the ability to take control under human npc's mind? For example, he is near, you with your friends, a group of sciencists or security guards is now your enemies, because the Kingpin is now controling their mind, and the your friend is now will try to kill you, or your friend triyng to kill himself or herself. It was showed in Midvich movie, where kids with psionic powers, telekinesis and reading the human's mind. They also taked control under cop's mind, and the cop is now like an RC toy, he start to shoot his colleagues.

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NSKGameplay
NSKGameplay

(buried)

Will included all the cut alien wildlife from Xen, like snapbugs, chargers, fast walkers, another type of kingpin with three legs?
The panthereyes will have the two types: blue panthereye is the boy, red panthereye is the girl?

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NSKGameplay
NSKGameplay

(buried)

How about the queen who giving birth the new kingpins, mr.friendlies and other Xen creatures, like the bullsquids, houndeyes, panthereyes?
In SHAFT 2, will be the mother of fast and poison headcrabs,
and will be the Stampeders, tripod hoppers, antlion king, alien faunas in next configurations: the one reminds the kingpin's body, the two
like the facehugger (i mean the sewer fauna), and the Combine's npc, like the combine alien soldier with worm-like body?
SHAFT 2 will begins in Xen or city with wery dirty air, because the air excange is working?

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Magic_Nipples Creator
Magic_Nipples

We will not be making a Shaft 2. We have other projects we would like to work on other than beta, and alpha mods.

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NSKGameplay
NSKGameplay

(buried)

but the idea with queen of kingpins, mr.friendlies will be in mod?

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Michael_T Creator
Michael_T

we never said that.

Reply Good karma+2 votes
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