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8 comments by Magic_Nipples on Aug 29th, 2014

Let's get right on down to it because I'm writing most of this as it comes to mind.


So, first bit of news I want to cover is the code work being done. I have for you a good old image of a fully working HUD that compares to most early Half-Life photos I've seen.

The battery draws from bottom to top. Dont yell at me until you find proof it goes left to right or whatever.

I first attempted this feat back in May at the request of Zaxon and Harron. I looked at the code for the battery and tried to move it above the health. I broke it completely and that's about as far as it ever got. I then went to a few people looking for assistance. No one really could lend me a hand so I just gave up on it until about 2 days ago when I attempted it again. It was still a pain to do when you only have basic C++ knowledge, but it can be done!

Weapons, and Zombie Models

Just like the HUD, this was an ongoing event for a while. The weapons weren't that bad. Zaxon rigged a set of weapons to bare hands, then recently did it to the gloved hev. I don't believe I did much besides set up a few animations for the glock and shotgun. We've decided to use the gloved hev with gloves for any main releases, but Zaxon wants to release other packs later on. So don't worry if you thought you couldn't run around Black Mesa with bare hands flaying around!

We also recently got a hold of a zombie model kindly sent from Sappy. It was unrigged, and untextured, but the mesh was pretty damn good. Far better than another mesh we had that resembled a broken down car. Zaxon took care of rigging it.

I brought up the idea on making a Barney zombie since we can switch out models thanks to SoHL. Zaxon whipped up the model, and Harron provided the textures. Everything turned out excellent!

Everything Else!

I skipped mapping since I'm doing 90% of that, and I already kind of self promoted myself on the HUD, and none of what you are seeing, and will be seeing would of been possible without the team, and the brilliant minds helping us along the way! I want to say if anyone wants to help the project out in some way, give us a pm here on Mod DB. I hope to show some more updates on mapping, NPC's in the upcoming weeks. I also want to put out a game play video sometime as well. This all depends on work, college, and also just wanting to go hang out with friends, and not sit behind a computer most of the day.

I don't really have more to say at this point. If anything comes to mind that I forgotten, Ill post a small edit to this.

Stay Shafty!

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SHλFT Alpha Test 0.0

SHλFT Alpha Test 0.0

Feb 17, 2014 Demo 12 comments

Test build for everyone Old stuff back from 2012



Oct 13, 2013 Textures 2 comments

Shaft open source textures map textures gcfs contain early map textures

Post comment Comments  (10 - 20 of 136)
MatthiasTamerOfBabes Sep 14 2014, 5:15am says:

Looks great dude, it'll probably be better than Quiver, that was pre-leak though. Focus a lot on the lighting and Quakish atmosphere.

+1 vote     reply to comment
☢Uran-236☢ Aug 29 2014, 10:31am says:

Quiver sucks, Shaft is winner!!! ;-)

+4 votes     reply to comment
Magic_Nipples Creator
Magic_Nipples Aug 29 2014, 11:05am replied:

Even though one or two people on the team were dicks. The others have lent us a hand with either ideas or some kind of content to help us out.

+9 votes   reply to comment
ParticleGhost Jul 25 2014, 8:46pm says:

Are you guys planning on making the big HECU camp from the concepts?

+4 votes     reply to comment
GordonFreemanZp Jul 18 2014, 3:28am says:

Glad to see this mod is alive and well. It's been painful to see basically every other Half-Life Beta styled mod die over the years and to see one that looks as good as this is really something else to me. When are you guys aiming for a release? Anyways, love all the work you guys did and it looks great.

+2 votes     reply to comment
Magic_Nipples Creator
Magic_Nipples Jul 18 2014, 11:43am replied:

We might make a small release with gameplay that stretches to about the same length as Day One, maybe a bit further. Or we will make a release that goes to Apprehension.

+5 votes   reply to comment
UnitedDucks Jun 24 2014, 7:53pm says:

This looks incredible so far!

+5 votes     reply to comment
Guest Jun 19 2014, 7:09am says:

Looking Awesome !

+3 votes     reply to comment
Trippy! Creator
Trippy! Jun 6 2014, 11:38am says:

Im hurt! Go on without me!

+2 votes   reply to comment
Negan Jun 7 2014, 11:39pm replied:

We leave no man behind. I admire your loyalty.

+1 vote     reply to comment
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