Shattered Paradise is an expansion for Tiberian Sun on OpenRA, its goal is to (im)balance the game by adding new factions (Mutants, C.A.B.A.L. and Scrin) and reworking the original sides, all of this to create a game a little more varied and balanced than TS. The mod puts a lot of emphasis on making the factions as asymmetric as possible.
My own take on the mammoth MK II, I intentionally avoided the vanilla shape because there is no support for having fixed guns and turrets at the same time, instead we made it only turreted, just to have better performance in combat.
This image is a gif, switch to HD view to see the animation.
Never thought I'd see the day when the mammy would get 3 turrets.
However, I am conflicted regarding its design/looks. It feels too different from what TS players are used to.
But if it fits with the other units (and that placeholder GDI WF :P) then it's alright
That warfactory is not wip @.@
Wait, do you mean the WF is still going to be the exact same one we got in TS?
Yup, I never aimed to redo the whole game, just expand it, I want to have vacations at some point.
Vacations are n00bs :P
And working like a slave isnt smart either.
TI still has the vanilla conyard which is somthing I pointed out like 6 years ago in a comment xD
Interesting take. Reminds me a little bit of the UCS Lion, a unit from the somewhat obscure Earth 2160.
It bugs me a bit that the body doesn't wobble while it's walking - makes it feel rather static. Understandable though, given the turrets. Great work nonetheless.
Is the walker done as a 16 face shp? or does it just look like it when its turning? Looks cool, just clunky turning, maybe its the gif.
Its has 16 facings, I dont do more because the more facings, the easier it becomes to mess up the animation when trying to fix stuff.
I like how the rockets have new "HD" explosions while the railgun is just blue lines :P
Looks good nonetheless.
well afaik there is no support for the particles yet, so the best we got for now is this Imgur.com
Ooh, that looks way better!
Dude, you have both "classic" pixel-based and "SHP-hack" animation-based particles for a while now. (Railgun in mainstream OpenRA(!)/SpriteRailgun in AS).
What are you talking about? D:
EDIT: OpenRA merged forcecore's railgun in last June, I wrote SpriteRailgun in August. Again, what are you talking about?! D:
Woops
I like it!
awesome !
I think it kinda looks a little too tall, but otherwise I like it. :D
I think TS had the mammoth Mk 2 as a no-turret unit. If I recall, the missiles only came out one way and would have to course correct to get on target.
I think you made the right call in making it turreted.
The legs look a little off... Would emulating the Bigdog robot look better?