Shattered Paradise is an expansion for Tiberian Sun on OpenRA, its goal is to (im)balance the game by adding new factions (Mutants, C.A.B.A.L. and Scrin) and reworking the original sides, all of this to create a game a little more varied and balanced than TS. The mod puts a lot of emphasis on making the factions as asymmetric as possible.

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MK III
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Nolt Author
Nolt - - 127 comments

This image is a gif, switch to HD view to see the animation.

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TAK02
TAK02 - - 584 comments

Never thought I'd see the day when the mammy would get 3 turrets.

However, I am conflicted regarding its design/looks. It feels too different from what TS players are used to.

But if it fits with the other units (and that placeholder GDI WF :P) then it's alright

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Nolt Author
Nolt - - 127 comments

That warfactory is not wip @.@

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TAK02
TAK02 - - 584 comments

Wait, do you mean the WF is still going to be the exact same one we got in TS?

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Nolt Author
Nolt - - 127 comments

Yup, I never aimed to redo the whole game, just expand it, I want to have vacations at some point.

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TAK02
TAK02 - - 584 comments

Vacations are n00bs :P

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Nolt Author
Nolt - - 127 comments

And working like a slave isnt smart either.

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OrangeNero
OrangeNero - - 6,589 comments

TI still has the vanilla conyard which is somthing I pointed out like 6 years ago in a comment xD

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Guest
Guest - - 689,181 comments

Interesting take. Reminds me a little bit of the UCS Lion, a unit from the somewhat obscure Earth 2160.

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Tomah_Errazurih
Tomah_Errazurih - - 239 comments

It bugs me a bit that the body doesn't wobble while it's walking - makes it feel rather static. Understandable though, given the turrets. Great work nonetheless.

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Inqubi
Inqubi - - 90 comments

Is the walker done as a 16 face shp? or does it just look like it when its turning? Looks cool, just clunky turning, maybe its the gif.

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Nolt Author
Nolt - - 127 comments

Its has 16 facings, I dont do more because the more facings, the easier it becomes to mess up the animation when trying to fix stuff.

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Zeke_Dlyoung
Zeke_Dlyoung - - 4,459 comments

I like how the rockets have new "HD" explosions while the railgun is just blue lines :P

Looks good nonetheless.

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Nolt Author
Nolt - - 127 comments

well afaik there is no support for the particles yet, so the best we got for now is this Imgur.com

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Zeke_Dlyoung
Zeke_Dlyoung - - 4,459 comments

Ooh, that looks way better!

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GraionDilach
GraionDilach - - 451 comments

Dude, you have both "classic" pixel-based and "SHP-hack" animation-based particles for a while now. (Railgun in mainstream OpenRA(!)/SpriteRailgun in AS).

What are you talking about? D:

EDIT: OpenRA merged forcecore's railgun in last June, I wrote SpriteRailgun in August. Again, what are you talking about?! D:

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Nolt Author
Nolt - - 127 comments

Woops

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Alex_06
Alex_06 - - 1,126 comments

I like it!

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BySc
BySc - - 65 comments

awesome !

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Templarfreak
Templarfreak - - 6,721 comments

I think it kinda looks a little too tall, but otherwise I like it. :D

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Jeffman12
Jeffman12 - - 1,475 comments

I think TS had the mammoth Mk 2 as a no-turret unit. If I recall, the missiles only came out one way and would have to course correct to get on target.

I think you made the right call in making it turreted.

The legs look a little off... Would emulating the Bigdog robot look better?

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Description

My own take on the mammoth MK II, I intentionally avoided the vanilla shape because there is no support for having fixed guns and turrets at the same time, instead we made it only turreted, just to have better performance in combat.