Shark! was one of the few old FPP hunting games I really enjoyed playing, it had the challenge, the atmosphere and at times was really scary. Still... I always had the feeling that the game doesn’t make full use of its potential. Why are there only a few maps available in random mission mode? Why does the Megalodon appear only in one career mission? Why doesn’t the game make better use of some great models it has like the Orca or Humpback Whale? Why are some sharks used only as decorative objects and not possible to hunt? Why does the game have so few species to hunt? The aim of the Shark! Wildlife mod is to change all of that. The main feature of the mod will be new shark species to hunt, all maps available in random mission mode, new and edited maps, new ambient animals, more realistic animal statistics and sizes, greater draw distance on all maps, all animals included in the sharkopedia and much, much more...

Add media Report RSS Shark! Hunting the Great White Wildlife Mod. (view original)
Shark! Hunting the Great White Wildlife Mod.
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Artificer_now Author
Artificer_now - - 16 comments

On this screenshot you can see the result of a successful random mission Megalodon hunt. I edited the size and weight of the Megalodon to be coherent with the most recent scientific studies (warning: the Megalodon will now be a bit bigger and tougher than in 2001 ;P).
The Megalodon will feature in random mission mode in its very own "Early Pleistocene" map.

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Description

These are several screenshots showing the first, still slight changes I made so far. You can see the Orca (now a real ambient animal and not just decorative) and the Megalodon added to the sharkopedia and featured on a new random mission map.