Shadowing Hate
- true total conversion for Quake 4

Violationentertainment.com

Shadowing Hate is a futuristic total conversion game project from Violation Entertainment using the Doom 3 engine, focusing on bringing an entirely new gaming experience to Doom 3/Quake 4 players, straying from demons and zombies, it will no longer be visually recognisable as Quake 4. It will have a variety of different environments and features using a different approach to detail. The project will also have a high-detail release, containing the original high-resolution textures and models.

It is dark times nearing the mid-21st century. The world has betrayed you like countless others. You are alone and have faced death several times before, only this time you know it's an ultimate truth, you are seen as an enemy and captured by UC forces. After many months in detention you are clinically observed and quietly handed over to the secretive AECE division at their request, with your only alternative option being that you are forcibly enlisted in their HALops program as their new key operative. Cybernetically modified with biomechanical and computerised implants, you now serve under the control of the AECE who have the power to end your life at the touch of a key, but whose intentions you agree with. You step into the boots of this elite operative, under the control of a secretive military division, sent on a mission to uncover, steal from and devastate the most advanced enemy robotics and weapons development and production sites on the planet, stepping into a bigger malignant political enigma under which all suffer. Your adversaries are strong and deep, yet your ultimate enemy may be yourself.

The project will include a mix of stealth and tactics built upon the quality action gameplay of the original game, pushing limits further to allow for populated areas spanning many different open-area environments. The project will also of course make use of teamplay multiplayer, allied NPC singleplayer co-op and some vehicles including controllable bots. The player will make use of extended skills and "augmentation" abilities to enhance your capabilities in maps that cater to these abilities, but at a cost of physical detriment and disturbing psychological breakdowns.

If you would like to read more about this project, please visit and register:-
Violationentertainment.com

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SH_090916_b SH_090916_a ingame_DeepWIP_090519_a
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0 comments by LDAsh on Sep 15th, 2009 digg this super bookmark


We have a couple of new still-alive shots up featuring some new media we've recently acquired, partially thanks to texture artist KC Clark.  We will have more to show soon, and would have even more to show if not for the main members of the team being involved in another full game project.  We really desperately need more members on the team to help us develop these projects.  No matter your level of experience, we'd really appreciate you dropping by our forum at www.violationentertainment.com/forum and letting us know about yourself.  We have GBs of media ready for new members with a lot of resource for all areas of development,  along with other members extremely passionate to create fully original projects.

As usual, any feedback, comments and suggestions at all are very welcome and valued!

Downloads RSS Feed Latest Downloads
SH_DiViNiTYmedley_0905

SH_DiViNiTYmedley_0905

May 20, 2009 Music 0 comments

DiViNiTY - Shadowing Hate - ambient medley 0905.mp3 (9MB)

SHdm0textures080718_hi

SHdm0textures080718_hi

Jul 22, 2008 Movies 0 comments

This is a HD video showing the texel depth used in the project along with detail-mapping and difference in texture compressions.

Inverted normalmapped low-poly foliage

Inverted normalmapped low-poly foliage

Jul 09, 2008 Movies 1 comment

This is a new original technique for creating volumetric-like foliage on low-poly meshes in the Doom3 engine by inverting some of the normalmap values...

SHjed505ingame_060422.avi

SHjed505ingame_060422.avi

Nov 19, 2006 Movies 0 comments

SHjed505ingame_060422

planetyornament_061004

planetyornament_061004

Nov 12, 2006 Movies 0 comments

planetyornament_061004 (pre-render)

SHofficechairdump060324.avi

SHofficechairdump060324.avi

Nov 12, 2006 Movies 0 comments

SHofficechairdump060324

Comments  (10 - 20 of 26)
Maggol
Maggol Aug 27 2008, 7:54am says:

Hey LDash, does the mod will have ai companion or the player is alone in whole gameplay?

+1 vote     reply to comment
LDAsh
LDAsh Aug 28 2008, 5:26am replied:

Yeah, like Quake IV the player will sometimes be fighting alongside allied-NPCs. We hope to have this dynamic, so you can "pay" who will otherwise be your enemy to be your ally, just like in "KingPin - Life of Crime", or you can "hack" bots to attack your enemies, just like in the "Deus Ex" games. That all means no more friendly-fire safegaurd.

+1 vote     reply to comment
Maggol
Maggol Aug 16 2008, 7:58am says:

nice human head models, just a bit odd.

+1 vote     reply to comment
LDAsh
LDAsh Aug 17 2008, 12:04am replied:

Please explain what you find odd about them, so they can be fixed.

+1 vote     reply to comment
Maggol
Maggol Aug 17 2008, 5:16am replied:

I'm not good at explain, but i'll try. The nose is too big i think and the head size is too short, need a bit taller. I mean more oval than round. Can you make the skin texture is more human like? Because the texture is like a wax. Can you add subsurface scattering to your mod for more graphic improvement. Sorry for to much asking and complain.

+1 vote     reply to comment
LDAsh
LDAsh Aug 18 2008, 11:17pm replied:

No, thanks a lot, that was very helpful. Infact, you're the ONLY person on the whole fucking planet who has been of any help so far, so thank you very much.

+1 vote     reply to comment
Gurra300
Gurra300 Jul 23 2008, 3:26am says:

damn that nintendo DS, but this mod is still looking good :P

+1 vote     reply to comment
LDAsh
LDAsh Jul 23 2008, 10:43pm replied:

I just want to make clear that it was the disintegration of the team that led to NDS development, so it's more of a survival tactic rather than a sell-out. Otherwise it's impossible to exist. Massive thanks for everyone's support and patience.

+1 vote     reply to comment
Epecb
Epecb Nov 1 2007, 4:35pm says:

Looks like System Shock.

+1 vote     reply to comment
LDAsh
LDAsh Jan 19 2008, 6:50am replied:

I've been told before it reminds people of System Shock, but I haven't played much of those titles yet, only a demo worth. This project won't get too unusual in a lot of ways, in terms of characters and environments, but the player will undergo many challenging psychological problems due to the neural technology, something I've only just started working on now.

+1 vote     reply to comment
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LDAsh
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