SH_DiViNiTYmedley_0905
May 20, 2009 Music 0 commentsDiViNiTY - Shadowing Hate - ambient medley 0905.mp3 (9MB)
Shadowing Hate
- true total conversion for Quake 4
Shadowing Hate is a futuristic total conversion game project from Violation Entertainment using the Doom 3 engine, focusing on bringing an entirely new gaming experience to Doom 3/Quake 4 players, straying from demons and zombies, it will no longer be visually recognisable as Quake 4. It will have a variety of different environments and features using a different approach to detail. The project will also have a high-detail release, containing the original high-resolution textures and models.
It is dark times nearing the mid-21st century. The world has betrayed you like countless others. You are alone and have faced death several times before, only this time you know it's an ultimate truth, you are seen as an enemy and captured by UC forces. After many months in detention you are clinically observed and quietly handed over to the secretive AECE division at their request, with your only alternative option being that you are forcibly enlisted in their HALops program as their new key operative. Cybernetically modified with biomechanical and computerised implants, you now serve under the control of the AECE who have the power to end your life at the touch of a key, but whose intentions you agree with. You step into the boots of this elite operative, under the control of a secretive military division, sent on a mission to uncover, steal from and devastate the most advanced enemy robotics and weapons development and production sites on the planet, stepping into a bigger malignant political enigma under which all suffer. Your adversaries are strong and deep, yet your ultimate enemy may be yourself.
The project will include a mix of stealth and tactics built upon the quality action gameplay of the original game, pushing limits further to allow for populated areas spanning many different open-area environments. The project will also of course make use of teamplay multiplayer, allied NPC singleplayer co-op and some vehicles including controllable bots. The player will make use of extended skills and "augmentation" abilities to enhance your capabilities in maps that cater to these abilities, but at a cost of physical detriment and disturbing psychological breakdowns.
If you would like to read more about this project, please visit and register:-
Violationentertainment.com
0 comments by LDAsh on Sep 15th, 2009 digg this super bookmark
We have a couple of new still-alive shots up featuring some new media we've recently acquired, partially thanks to texture artist KC Clark. We will have more to show soon, and would have even more to show if not for the main members of the team being involved in another full game project. We really desperately need more members on the team to help us develop these projects. No matter your level of experience, we'd really appreciate you dropping by our forum at www.violationentertainment.com/forum and letting us know about yourself. We have GBs of media ready for new members with a lot of resource for all areas of development, along with other members extremely passionate to create fully original projects.
As usual, any feedback, comments and suggestions at all are very welcome and valued!
DiViNiTY - Shadowing Hate - ambient medley 0905.mp3 (9MB)
This is a HD video showing the texel depth used in the project along with detail-mapping and difference in texture compressions.
This is a new original technique for creating volumetric-like foliage on low-poly meshes in the Doom3 engine by inverting some of the normalmap values...
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Hey LDash, does the mod will have ai companion or the player is alone in whole gameplay?
Yeah, like Quake IV the player will sometimes be fighting alongside allied-NPCs. We hope to have this dynamic, so you can "pay" who will otherwise be your enemy to be your ally, just like in "KingPin - Life of Crime", or you can "hack" bots to attack your enemies, just like in the "Deus Ex" games. That all means no more friendly-fire safegaurd.
nice human head models, just a bit odd.
Please explain what you find odd about them, so they can be fixed.
I'm not good at explain, but i'll try. The nose is too big i think and the head size is too short, need a bit taller. I mean more oval than round. Can you make the skin texture is more human like? Because the texture is like a wax. Can you add subsurface scattering to your mod for more graphic improvement. Sorry for to much asking and complain.
No, thanks a lot, that was very helpful. Infact, you're the ONLY person on the whole fucking planet who has been of any help so far, so thank you very much.
damn that nintendo DS, but this mod is still looking good :P
I just want to make clear that it was the disintegration of the team that led to NDS development, so it's more of a survival tactic rather than a sell-out. Otherwise it's impossible to exist. Massive thanks for everyone's support and patience.
Looks like System Shock.
I've been told before it reminds people of System Shock, but I haven't played much of those titles yet, only a demo worth. This project won't get too unusual in a lot of ways, in terms of characters and environments, but the player will undergo many challenging psychological problems due to the neural technology, something I've only just started working on now.