Shadowing Hate - true total conversion for Quake 4 Shadowing Hate is a futuristic total conversion game project from Violation Entertainment using the Doom 3 engine, focusing on bringing an entirely new gaming experience to Doom 3/Quake 4 players, straying from demons and zombies, it will no longer be visually recognisable as Quake 4. It will have a variety of different environments and features using a different approach to detail. The project will also have a high-detail release, containing the original high-resolution textures and models. Shadowing Hate is based a number of decades from now, a story about a plan for global domination by means of a high-tech robotic terrorism, corrupted multimillion dollar corporations and secret technology development worldwide.
So yes, Shadowing Hate has been shifted ahead to be developed using Quake IV. The reasons being that Quake IV should really push the Doom3 engine enabling...
Shadowing Hate is not dead, it just hasn't been the priority lately, but here are some recentish shots that include some new stuff, the MetroPD cop...
The image gallery has been updated with some recent shots. There's still a lot going on with development and hopefully much more very soon. The blue...
I decided to let loose a few new shots of some bits and pieces out of the private forum as well as add the new bigger shots from our quiet little website...
Baking some extremely high-res normalmaps for finished new character models. A small "stress-test" release will show the difference between the low-detail...
Due to a NintendoDS project the team has been involved in, Shadowing Hate development has pretty much stopped for the moment. The good news is that the...
I thought it was about time to show how the human character bases look normalmapped, despite being unfinished, I feel confident about getting some constructive...
A quick news post to first of all say the project is still alive and going strong, and that the project is in need of mappers to make use of all the new...
We have 4 new WIP shots up, finally. The lack of progress lately has been due to working on an entirely different game project for an entirely different...
We have a couple of new still-alive shots up featuring some new media we've recently acquired, partially thanks to texture artist KC Clark. We really...