Shadowing Hate - true total conversion for Quake 4 Shadowing Hate is a futuristic total conversion game project from Violation Entertainment using the Doom 3 engine, focusing on bringing an entirely new gaming experience to Doom 3/Quake 4 players, straying from demons and zombies, it will no longer be visually recognisable as Quake 4. It will have a variety of different environments and features using a different approach to detail. The project will also have a high-detail release, containing the original high-resolution textures and models. Shadowing Hate is based a number of decades from now, a story about a plan for global domination by means of a high-tech robotic terrorism, corrupted multimillion dollar corporations and secret technology development worldwide.

Report article Alive, but need members...

A quick news post to first of all say the project is still alive and going strong, and that the project is in need of mappers to make use of all the new textures and models the team has created for better maps to be created. At the moment there are only 2 mappers on the team, so we really need more recruits ASAP ready for a small multiplayer test release. Please visit the team forum if you have any interest in this project.

Posted by LDAsh on Nov 14th, 2008 digg this super bookmark


A quick news post to first of all say the project is still alive and going strong, and that the project is in need of mappers to make use of all the new textures and models the team has created for better maps to be created. At the moment there are only 2 mappers on the team, so we really need more recruits ASAP ready for a small multiplayer test release.  Mappers will have the option of working on their own small multiplayer map, or part of larger singleplayer areas.  This project has 100s of new professional hi-res textures ready to use and many assets to assist in making very detailed maps beyond the standards of the other idTech4 titles, allowing mappers to add all the tiny details they want to help bring the visuals to a rich and realistic quality.  Mappers also get to work within a team of capable artists that will be able to create specific objects for mappers to use in their maps.  Please visit the team forum if you have any interest in this project.

Comments
LDAsh
LDAsh Nov 14 2008, 12:06am says:

The team forum can be found here:-
Violationentertainment.com

+1 vote     reply to comment
d15turb3d
d15turb3d Nov 14 2008, 6:21pm says:

I'd apply but I can only use SourceSDK for Valve games...
The other ones confuse me.

0 votes     reply to comment
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