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Shadowing Hate - true total conversion for Quake 4 Shadowing Hate is a futuristic total conversion game project from Violation Entertainment using the Doom 3 engine, focusing on bringing an entirely new gaming experience to Doom 3/Quake 4 players, straying from demons and zombies, it will no longer be visually recognisable as Quake 4. It will have a variety of different environments and features using a different approach to detail. The project will also have a high-detail release, containing the original high-resolution textures and models. Shadowing Hate is based a number of decades from now, a story about a plan for global domination by means of a high-tech robotic terrorism, corrupted multimillion dollar corporations and secret technology development worldwide.
Shadowing Hate human character bases as seen normalmapped in-game.
As we'll be "finalising" these soon, feedback and suggestions on how these assets can improve would be _EXTREMELY_ appreciated!
I get a feeling that you're not baking the normals from a hi poly with these faces.
I am. I use multiple displacement maps on a smoothed high-poly mesh for all the details, but this is where many of the problems are too. The ~100 displacements need retouching and reassigning to fix issues with the nose and mouth especially. You can see where the displacement around the nostrils doesn't match the mesh it's assigned to, but the baking is what makes it look round and not faceted, so, it is definitely properly baked.