Shadowing Hate - true total conversion for Quake 4 Shadowing Hate is a futuristic total conversion game project from Violation Entertainment using the Doom 3 engine, focusing on bringing an entirely new gaming experience to Doom 3/Quake 4 players, straying from demons and zombies, it will no longer be visually recognisable as Quake 4. It will have a variety of different environments and features using a different approach to detail. The project will also have a high-detail release, containing the original high-resolution textures and models. Shadowing Hate is based a number of decades from now, a story about a plan for global domination by means of a high-tech robotic terrorism, corrupted multimillion dollar corporations and secret technology development worldwide.
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A severely undersized WIP sample of new map work for Shadowing Hate by mapper LDAsh.
Cool one, nice textures u're using.
Out of the latest 4 shots, this one has the most fine details, more like how a proper SH map would be. It also uses a lot of "shading-decals" to help take away the infinitely sharp corners and seams, and help surfaces look lightmapped and soft.