Shadowing Hate - true total conversion for Quake 4 Shadowing Hate is a futuristic total conversion game project from Violation Entertainment using the Doom 3 engine, focusing on bringing an entirely new gaming experience to Doom 3/Quake 4 players, straying from demons and zombies, it will no longer be visually recognisable as Quake 4. It will have a variety of different environments and features using a different approach to detail. The project will also have a high-detail release, containing the original high-resolution textures and models. Shadowing Hate is based a number of decades from now, a story about a plan for global domination by means of a high-tech robotic terrorism, corrupted multimillion dollar corporations and secret technology development worldwide.
These standalone 3D model viewers show the low-poly in-game versions of the human character base models.
These standalone 3D model viewers show the low-poly in-game versions of the human character base models. Base meaning all human characters will be built from these foundations, which is why it will appear as though they are naked yet wearing pants and boots/shoes, this makes the most sense when dealing with bases. The wireframe/vertex rendering options will allow you to see the structure of the mesh, that it is ready to be rigged and will handle all the deformations of the animations just as well as the original Quake 4 versions. What you can't see is the finished UV mapping, very hi-res textures and all the resources that go into baking hi-res versions into a normalmap, which is why this is just a tease and in-game normalmapped versions will be ready to see very soon.
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This was supposed to be a download instead of an "addon" since they have no use in-game. Trying to flog these models from the EXEs would be pointless too, since they will be made a public resource when finished anyway.