SH_DiViNiTYmedley_0905
May 20, 2009 Music 0 commentsDiViNiTY - Shadowing Hate - ambient medley 0905.mp3 (9MB)
Shadowing Hate
- true total conversion for Quake 4
Shadowing Hate is a futuristic total conversion game project from Violation Entertainment using the Doom 3 engine, focusing on bringing an entirely new gaming experience to Doom 3/Quake 4 players, straying from demons and zombies, it will no longer be visually recognisable as Quake 4. It will have a variety of different environments and features using a different approach to detail. The project will also have a high-detail release, containing the original high-resolution textures and models.
It is dark times nearing the mid-21st century. The world has betrayed you like countless others. You are alone and have faced death several times before, only this time you know it's an ultimate truth, you are seen as an enemy and captured by UC forces. After many months in detention you are clinically observed and quietly handed over to the secretive AECE division at their request, with your only alternative option being that you are forcibly enlisted in their HALops program as their new key operative. Cybernetically modified with biomechanical and computerised implants, you now serve under the control of the AECE who have the power to end your life at the touch of a key, but whose intentions you agree with. You step into the boots of this elite operative, under the control of a secretive military division, sent on a mission to uncover, steal from and devastate the most advanced enemy robotics and weapons development and production sites on the planet, stepping into a bigger malignant political enigma under which all suffer. Your adversaries are strong and deep, yet your ultimate enemy may be yourself.
The project will include a mix of stealth and tactics built upon the quality action gameplay of the original game, pushing limits further to allow for populated areas spanning many different open-area environments. The project will also of course make use of teamplay multiplayer, allied NPC singleplayer co-op and some vehicles including controllable bots. The player will make use of extended skills and "augmentation" abilities to enhance your capabilities in maps that cater to these abilities, but at a cost of physical detriment and disturbing psychological breakdowns.
If you would like to read more about this project, please visit and register:-
Violationentertainment.com
4 comments by LDAsh on May 20th, 2009 digg this super bookmark
We have 4 new WIP shots up, finally. The lack of progress lately has been due to working on an entirely different game project for an entirely different platform, but we are now still as serious about Shadowing Hate as ever and hope to have newer, more complete and much higher-res screenshots for you all very soon.
Unlike all the other map shots, 2 of these new ones are by mapper DeeP (aka Hotwheeler) and not by myself. DeeP is bringing a new sensibility to the realism we're aiming for with the project, and raising the standards with his unique approach to details. We'd really love to know what you all think of this latest work.
DiViNiTY - Shadowing Hate - ambient medley 0905.mp3 (9MB)
This is a HD video showing the texel depth used in the project along with detail-mapping and difference in texture compressions.
This is a new original technique for creating volumetric-like foliage on low-poly meshes in the Doom3 engine by inverting some of the normalmap values....
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Hey LDAsh, I really liked your blue-texture mod for Quake 4 and I hope to see this game come out some time. I'll definitly play it.
We're basically trying to make a full original game here, total conversion to its true definition, singleplayer and multiplayer. Whether or when it happens is entirely up to our ability to recruit a sufficient team. Until then I work steadily, go broke, or die. ;)
cool~ will there be campaign???
atleast there is one mod that will come for quake 4....keep it up!
This looks amazing! Keep it up!
Thanks for the patience. We're trying hard to recruit more members to help out. Unknown if it will ever be complete, it's supposed to be pretty much a full game, but it will see some release at some point.
Freakin Awesome! I am tracking and waiting...patiently =)
Yay still alive, sounds like this will probably be the only mod for quake 4 that will ever be completed and realesed x) keep it up :D
Hey LDash, does the mod will have ai companion or the player is alone in whole gameplay?
Yeah, like Quake IV the player will sometimes be fighting alongside allied-NPCs. We hope to have this dynamic, so you can "pay" who will otherwise be your enemy to be your ally, just like in "KingPin - Life of Crime", or you can "hack" bots to attack your enemies, just like in the "Deus Ex" games. That all means no more friendly-fire safegaurd.