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8 comments by Nomada_Firefox on Mar 26th, 2014

Here you can know about the better incoming options for this year or at least non too far in the future:

Vol`Talkes is probably the most promising. It is a game at development thanks to one deal from RazielKanos and his team with Petroglyph for create their own game with the Glyph Engine. It will be a game very similar to EAW and friendly for modding because it will be one of their main objectives, a game where the EAW community can import all their mods.

You can read here the description from RazielKanos.

RazielKanos wrote:
Greetings guys!

My name is Chris, some of you may remember me from the Steiner Modding Group

A handful of people from different modding groups came together to get Empire at War to the next level.

Right now we are working on Empire at War 2 - well not literally - but we have a deal with Petroglyph that we may use the Glyph Engine to create our own game. No, it will not be a Star Wars game - the story takes part in our own universe, but since we all come from the modding scene we're going to put a huge priority on creating a very modding friendly game.

We hope you guys will help us to make this game happen, tell us YOUR most annoying things in EaW/FoC so we can try to iron that stuff out. So far wet added some basic modding tools directly into the game. The gam will convert your graphics into DDS files, it will create your textfiles out of a simple txt file and we have a ALO converter for the latest version of 3D Max (2013) and plan (after release) also to try to get something for blender too. Thats unfortunately quite tricky since blender doesn't really read the DirectX shaders, so this will take a bit more time...

We currently are in need of a person that can create our models and pout textures on them, since our guy we had in the team isn't able to do that any longer for us

So if you're interested to see your work in a real game, let me know. You also get a share from the profit the game will make, so no need to work for nuts and glory only
If interested please send me a message at

We also need you help on facebook to get more likes! feel free to tell your teams and friends about our game, the more people we reach the easier we will be able to rise money to finish the game

Last but not least let me show you our feature list for this game

Gameplay Features

• more than 40 different units
• hardpoint-based strike options guarantee deep tactical gameplay
• no simple paper-scissor-stone mechanics
• intense and long battles with hundrets of units under your command
• plan your attacks in a huge galactic scale on long term objectives
• 2 different game layers in real time - a strategic galaxy map and tactical battle enviroments
• 5 different fractions
• 2 playable fractions

Singleplayer Features

• singleplayer campaign with 60-80 hours of gameplay
• open world (galaxy) gameplay
• player decisions have an huge impact on story development and unlock different units and allies
• many different side missions, that want to be found and mastered
• different strategic and tactical options guarantee gameplay rich in variety
• tactical use of Power-Ups
• long lasting support after launch with new maps, missions and units

Multiplayer Features

• Units unlock after progress in singleplayer campaign
• Unlock of powerful hero units
• 2 playable fractions
• different tech-trees
• hardcore hero units (they die once, they're gone)
• tactical buffs and debuffs
• buff crafting system
• huge shipyards develop new units and heroes
• coop multiplayer with 4 players vs 4 NPC's
• up to 4 vs 4 player battles

Glyph is the graphics engine from alamo made by Petroglyph and it is probably 100% compatible with EAW/FOC. They have a 3Dmax 2013 export plugin and with it, import models from EAW/FOC to this Glyph engine can be easier. Of course we will need to make again the space/ground maps and more but it is probably the best option.

The unique bad point, it can be how the game will run at directx 9 but I do not see it as a bad point. Probably it is better for the type of machines that all we run and for import the EAW/FOC stuff from our mods.

RazielKanos has announced the price from the game at 25€ for the standart edition and 35€ for the deluxe edition.

Now we do not know a release date but I hope that it will not be too far in the future. At least we can think how all our EAW/FOC will not die here and it will have a very fun future for all us.

When I started this news, I spoke about more options, yes, there will be more options. The second will be the next game from Petroglyph, it is named Grey Goo and it will be sell by a new and unknow company named Greybox

Grey Goo will be a RTS very similar at concept to the old C&C games but because it is developed by Petroglyph, we can think how the game will be able edited.

I can imagine that it will remember a lot to Universe at War because it will be centered at one planet.

The game will be released this year at Steam. You can see some screenshots here and more at this site.

Personally, it looks very good but we do not know if it has strategic map and we are very close to know how it has not space battles or something similar. Of course it can be good for a type of mod as my last Universe at War mod.

Well, these are by the moment the best options. Probably there will be more, I know about one 4X RTS game which it looks very good but I do not know if it will be able edited. It is named Novus Aeterno, you can check it at kickstarter

Another game which I follow very close because probably I will edit it, it will be the next Close Combat The Bloody First . It will be a new title from this old saga but set at 3D with a new engine made under Unity3D engine. We do not know too much about it but we know how it will be able edit mostly and it will be similar to the other Close Combat games but at 3D. Other features will be these:

-There will be a scenario editor with an integrated map editor. Typical Map sizes will be comparable to the existing game.

-It will add a destructible environment, not at 100% but similar or bigger than other CC games.

-As other CC games, the multiplayer will be 1 vs 1.

-There will not be strategic map but you will be able choose your troops.

-The Bloody First is the US 1st Division who fought through Tunisia, Sicily and Normandy. You will be able to play through all three campaigns. Another huge difference will be this campaign mode, it will be more CC3 style than CC5.

As you can see it will be a wargame at 3D and real time. I like a lot this games and I made before several mods for them, even one Star Wars mod for Close Combat V. Now if they make a new version and at 3D, perhaps I make similar mods, even one from Star Wars, there are many things from this type of games that you can not see at other games.

Well, I recomend you check this games at specially vote as "I like" at facebook for Vol`Talkes , it will help them a lot.

About me, by the moment I will continue editing the mods that I have but the first time that I can move my ass to another game joining the features from EAW, I will move my Alliance mod to it at 100% and I will forget EAW forever. Have fun.

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Post comment Comments  (70 - 80 of 311)
Mate3 Sep 22 2012, 7:08am says:

1.Leave orginal textures and graphics ALONE
2.Finish what to be to done.
5.I`am not attacking you Nomanda just giving advices.

+6 votes     reply to comment
Nomada_Firefox Sep 22 2012, 5:08pm replied:

Just I go to ignore you. I´m not a man which it receives orders from nobody, specially nobody relationated with this mod. Your advices are ********, specially when you do not know absolutelly nothing about this mod and how I work.

At this moment, I´m your unique chance from play this mod. Take it like a advice, if you go to start insulting me, I will put all under a rock and nobody will play it.

Third, at different from others, I have not a team, Nawrocki is a great colaborator but nothing more and usually he does not work for nothing which he does not like. Of course he has not played this mod and he can not know if he likes it.

Continue with your offensive words and you will test my tolerance.

For end, I will finish the mod as it looks and after it I will follow my own thoughts and the personaly feelings from other people more grateful, not you obviously.

0 votes     reply to comment
Shadowguard1000 Sep 22 2012, 5:19pm replied:

Ok,you are right.Your Alliance mod is perfect(as well as your clone wars mod)
I like your idea,finish the mod as it is and then improve it more.Good luck!
Y recuerda que no tienes porque hacer caso de lo que te digan(o lo que te diga yo=)

+1 vote     reply to comment
Nomada_Firefox Sep 22 2012, 6:43pm replied:

Como entiendes perfectamente el castellano (obviamente) aunque tienes un muy buen ingles para tu edad (cosa rara), te voy a dar mi opinión sobre aquello que ninguno de vosotros habeis visto y que probareis sin demasiados cambios por mi parte. Creo que cuando lo probeis me pedireis un millon de cambios y seguro que habra un monton de cosas que no os gusten, me apuesto el pellejo en ello.

Por cierto este mod estara solamente traducido al ingles y no me apetece escribir ni una sola linea más por lo que yo no pienso añadir ni una sola unidad más alla de las añadidas por JC.

Pero debo reiterar una vez más que la opinión de este otro memo de arriba es de lo más ofensiva y ya que voy a perder mi tiempo libre en esto, voy a hacer lo que me salga de los mismisimos. Ademas repito es un memo porque el mod SOTE usa un monton de cosas del mod Alliance y eso desde hace años, igual que yo uso muchas de SOTE. Yo no he cogido este mod por casualidad. Y me importa un rabano que se ofenda quien quiera, como ya dije en ingles sino es por mi, nadie vera el mod jamas seguramente. Razon de más para que don Mate3 este agradecido en vez de insultante con mi trabajo.

En fin me encanta escribir en castellano, se pueden decir mejor las cosas que en ingles, el ingles es muy parco y como muchas palabras significan 10 cosas diferentes o más, es dificil decir nada.

-2 votes     reply to comment
The_Darker_Side Sep 22 2012, 3:19pm replied:

I agree. Don't screw with what has been done already.

+3 votes     reply to comment
Shadowguard1000 Sep 22 2012, 4:39pm replied:

I agree too.What is done is perfect.Dont touch it Nomada.(It's only an advice anyway)

+3 votes     reply to comment
Commander_Cody Jul 27 2012, 4:58am says:

What is the mod's status by now...?

+2 votes     reply to comment
Nomada_Firefox Aug 2 2012, 7:43am replied:

It is in progress.

+3 votes     reply to comment
MuchTooLearnUSH Aug 20 2012, 1:10pm replied:

:) Very good...very good!

+2 votes     reply to comment
CrazyLolicon Jul 23 2012, 3:25pm says:

Is the code still exploding in your face? Or is it going nicely?

+1 vote     reply to comment
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