The second patch for the Seriously DooMed mod has been released!
Seriously Doomed is a total conversion mod that attempts to change everything to feel like Doom, it changes nearly everything, from weapons and enemies, to music and (some) textures/skins.
Copy the Z_MOD_SeriouslyDoomed.gro file to your "/steamapps/common/serious sam 3/Content/SeriousSam3/". To disable the mod, remove it from the mentioned folder.
The mod is compatible with all other mods, but will overwrite any changes to enemies' stats, behavior, skins, etc. If you don't want this to happen, replace "Z_" in the .gro file with an "E_" and instead it will be overwritten by other mods that change that stuff.
For the patch file(s), make sure they also have "Z_" and "E_" before them, whichever your main file is using.
Hope you enjoy it!
- Find a way to change difficulty/weapon pickup/ammo pickup/death/difficulty messages and level names. (it bugged out after the patch)
- Knee Deep in the Dead, and maybe Shores of Hell, Inferno, Thy Flesh Consumed and/or Hell on Earth. (not 1:1 remakes though, more Serious Sam-ified and larger)
The first "big" patch for the Seriously DooMed mod has been released!
This patch gives the game more Doom-like aesthetics (Cloned Soldier soundset, green BFG shots, and alike), and Reptiloids have been changed to Arch-Viles (from Barons of Hell), but unfortunately can't resurrect other monsters or heal them, will have to wait for the SDK to code that. Oh, it also tweaks the final boss fight so it will be more difficult!