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0 comments by serenity937 on May 10th, 2012

Development Continues

Evolution of combat III
Is a total conversion for singleplayer and multyplayer and requires a fresh copy of Jedi academy installed without any extra models or maps in the base folder.
Jedi academy must be fully patched with the latest update ,Evolution of Combat III requires Jedi Outcast Fully patched and installed into the jedi academy base folder
The patches can be found here
Instructions on how to install Evolution of Combat III can be found here
Your base folder should look like this
both singleplayer and multyplayer have full manual blocking and both singleplayer have full outcast support (if installed correctly)
If you MUST have extra maps or models installed into your base folder then follow the instructions on how to add them in the tutorial to avoid crashes.
Make a backup of your Jedi academy game and move it to a different location or change the name to jedi academy personal .then re-install a fresh copy, then patch it. then install jedi outcast then patch it then install the outcast files into the academy base as per the tutorial.
Then install Evolution of Combat III and the game will be stable.
This mod is a total conversion built to play using base files only.....

Evolution of Combat has changed radically, the mod focus is now (As the name suggests) on Evolution of Combat.A lot of the unnecessary stuff that was nothing more than a distraction and swayed the focus from combat in EoC I and 2 has been removed.
The saber system has been overhauled ,If you watch the film "crouching tiger,hidden dragon" you will see what we have been aiming for.We have focused our efforts on Defense ,calculated attacks, timing and speed.
The saber system is a serious "Saberists" element of the mod with aspects of the Wudang chuan swordsmanship fighting styles and 7 saber forms to choose from.As a result of this ,the people who just like the hack and slash base jedi academy system will not like this.And if you expect your enemy to just stand and be killed, well i got some more bad news
The bot A.I has been totally rebuilt ,these bots (enemy's) will defend themselves and attack you with a degree of intelligence timing and cunning ,never seen before in JKA .We have aimed at a sense of realism ,to make you feel you are fighting real people.So the message is "If your not an expert at EoC saber system don't play on skill level Jedi master" you will just be killed.
The melee combat system has also been rebuilt ,added moves for defense and attack make melee combat a new skill based element to the mod that ,"when mastered" give you a big advantage over a less experienced fighter.
New weapons and vehicles make the life of a gunner far more interesting.So if you don't want to play as a Jedi, fear not.Many new aspects have been added to make the life of a gunner far more fun.The athlete skill is something gunners will learn to love ,allowing you to jump higher,further, perform acrobatics, and move faster .This skill will make life hard for other gunners and saber wielders to hit you accurately, as you leap and dive around from fire position to cover position.Location based damage means you can blow your opponents head,arms or legs off with a single shot,Making a gun user an enemy respected by all.(Including Jedi).

A full experience and Rank system allows you to save your progress to avoid "starting from the beginning" every time you start a new game. Just log in and as you get better and more skilled at EoCIII you will be rewarded by promotion and skill points allowing you to upgrade your weapons or force powers.
New force powers and updates of the old force powers make the life of a sith or jedi far more interesting .Use the force wisely and be rewarded generously, abuse or over using your force powers can weaken you and make you vulnerable to attack from wise enemy's.

Evolution of Combat III is a new build ,it is not intended to be a mere update of Jedi academy ,but a New beginning.You must relearn what you have learnt, remaster what you have mastered, with patience , experience and intelligence.This mod will take combat of all forms to a new level allowing you to become the greatest warrior in the galaxy.........
May the force be with you.

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Oct 10, 2014 Prefabs 2 comments

Only get this if you want to join me online.Or open a server yourself. Im going start putting server open to play test.Welcome to join me if you wish.



Jun 6, 2014 Prefabs 4 comments

Free to use as you wish,Use to learn from ,create your own mods, improve, fix bugs and errors i may have missed. Coded by serenity jan-nov 2013 code used...



Jun 5, 2014 Prefabs 9 comments

A Open Source Mod building Engine modification of SinglePlayer and Multiplayer ,allowing Jedi outcast and Academy to be player/modded using the new features...

Return of the JediMaster patch

Return of the JediMaster patch

Sep 12, 2013 Patch 11 comments

Return of the JediMaster patch Fixes the last of the known Singleplayer bugs (The ones i know of anyway). This will be the last update to singleplayer...

Evolution of Combat III Pro Incrimental Patch

Evolution of Combat III Pro Incrimental Patch

Aug 25, 2013 Patch 8 comments

Fixes bug where npc,s spam jump to evade lightning in singleplayer. Fixes walking animation bug in singleplayer and multiplayer. Adds meditate,gloat,flourish,taunt...

Star Wars: Evolution of Combat III Pro Edition

Star Wars: Evolution of Combat III Pro Edition

Aug 15, 2013 Full Version 25 comments

Single Player and Multi Player Total Conversion Full Manual Blocking Total Control Genuine SerenitySaberSystems Pro Edition.

Post comment Comments  (550 - 560 of 970)
serenity937 Creator
serenity937 Jul 2 2012, 1:49pm says:

Today i started beta testing EoCIII
Played for 2 hours against 12 random bots
Found no errors ,no crashes .so i made a screenshot log of about 8 shots to show progress.
see the kills and leader picture as the bot was able to gain over 100 kills on 1 map.
So if you want to be a beta tester pm me or stoiss and we can supply a beta build for you to test.
Expected release..hhhhhmmmmm. me and stoiss are talking about sometime in september.but thats yet to be confirmed.

+2 votes   reply to comment
electrino Jul 3 2012, 5:07pm replied:

damn, i have no time these days for eoc. Sad story :(

+2 votes     reply to comment
Joebenz93 Jul 3 2012, 3:53am replied:

Since i was among the ones who had crashes, i would like to test it if possible :)

+2 votes     reply to comment
Stoiss Jul 3 2012, 4:16am replied:

i will be the one who hosting the server, so when i have the right date for a release for a beta i will send you a pm with the CLIENT for EOC and a uptime for our test server ;)

+2 votes     reply to comment
serenity937 Creator
serenity937 Jul 3 2012, 1:12pm replied:

Yes guys stoiss is the man controlling everything in the server ,Beta and testing release department so please contact him on a pm from now he has the beta version and the full version and he will release them when he has time..
A Big thanks to stoiss for this one :-)

+2 votes   reply to comment
Joebenz93 Jul 3 2012, 6:32am replied:

ok cool thanks :)

+2 votes     reply to comment
serenity937 Creator
serenity937 Jun 27 2012, 7:28pm says:

So i think i fixed it.Me and stoiss just play tested a map on a server with bots for 40 min and no crash.

Hopefully thats the end of this problem.

The bots were using waypoints incorrectly so i had to make changes to the pathfinding code.The bots can play on maps without botroutes, maps like mb2 maps are no problem with bots.

The bots will not do any of the script missions but will play on maps without botroutes as team ffa.
sometimes a bot can loose a waypoint and this was causing a crash.

now it is fixed for the next release

+2 votes   reply to comment
Joebenz93 Jun 28 2012, 4:34am replied:

bots without botroutes, that's cool :D talk about innovation :P but how will they reconize walls and go around it? or how will they go around an obstacle?

+2 votes     reply to comment
serenity937 Creator
serenity937 Jun 28 2012, 5:02am replied:

If they meet an obstacle(wall) they select 1 of 3 alternate directions or do a test jump to see if they can climb over it.

the function randomizes the h value (distance to target location) to make the bots take a random path instead of always taking the shortest route.This should vary based on situation to prevent the bots from taking weird routes for inapproprate situations.

it will Find the ideal (shortest) route between the start way point and the end way point
bad way point is for situations where you need to recalc a path when you dynamically discover that a wp is bad (door locked, blocked,or no wp etc).

+2 votes   reply to comment
Joebenz93 Jun 28 2012, 5:56am replied:

awesome! looks promising ;) and will you guys fix the gode mode problem? i'm asking because i'm trying to make a movie with this mod but i always get slashed even with full block points xD and npcs keep falling over cliffs lol i might add that to the bloopers :P
but the problem is that only the sabers can kill me. Is this fixable?

+2 votes     reply to comment
Stoiss Jun 28 2012, 7:41am replied:

it is fixable ;) if me and serenity have time for it tonight we look in to it and see if we can make it work :)

+2 votes     reply to comment
Zharik1999 Jul 4 2012, 6:39am replied:

Can you give me the EoCIII Beta please? I have been playing other versions for a long time now and can't wait to check this out.

+2 votes     reply to comment
Joebenz93 Jun 28 2012, 9:06am replied:

cool thanks people :) you guys are awsome

+2 votes     reply to comment
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Star Wars: Jedi Academy Icon
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Released Sep 11, 2012
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Highest Rated (2 agree) 10/10

One of the greatest JKA's Total conversions! But you know, it is based mostly on the multiplayer while i prefere to play SP like many other people. I wish SP part of the mod will be finally improved. Nethertheless it is a real 10!

Oct 2 2012, 11:53am by DarthStiv

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