This will add manual blocking and 90% of the SerenityJediEngine mechanics to singleplayer and multiplayer.See description for more details.
A new Engine, A new beginning.
Many people would just like the manual blocking function and saber mechanics and nothing else. Play Jedi Academy in its Unmodded format with just the saber system and nothing else.
Simply extract the file "JAJO2018-base-assets-basic" in to your base folder.
All the other files "JAJO2018-DED.86" "JAJO2018-MP.86" "JAJO2018-SP.86"
"JAJO2018-game86.dll" "JAJO2018-rdmp-vanilla_x86.dll" "JAJO2018-rdsp-vanilla_x86.dll" "SDL2.dll"
Go in to your GameData folder
Start singleplayer with "JAJO2018-SP.x86"
start multiplayer with "JAJO2018-MP.x86"
Loads any mod from mod menu to play mods with this system
adds RGB models MP+SP
Default sfx style sabers MP+SP
ForceFall MP+SP
Kick function MP+SP
Check controls menu for new button configs
manual blocking MP+SP
7 Saber styles MP+SP
Manual bolt blocking MP+SP
MP class system including flying boba fett and movie accurate model classes
Manual Blocking is done by pressing the walk button + use button + direction
Running and holding the use button activates Auto blocking
This a stable build
More to come in the next few months
this build is very good but how to enable more model dismemberment and enable lightsaber on characters belt?) TY!
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I updated the build to add flamethrower + jetpack for bobafett class.
Yes widescreen is in mp and sp
what's the difference between this and Release Candidate 2.0?
This is just an Update (Unofficial) for Jedi academy.
It goes in your base folder and will allow you to play the base game and all mods like normal Jedi academy except it includes the Serenitysabersystem giving manual blocking and improved combat mechanics.
All the engine dlls have had there names changed meaning it will not interfere with any other mods. Removing the need to swap files about when playing different mods.It works for sp and mp and has all the openjk fixes making it a nice clean engine.
Playing mods like movieduels 2 or Escape from yavin 4 or even the new version of KOTF 2.0 is very enjoyable.
Mp has an active class system so there are no more stormtroopers with lightsabers or anything like that and it feels more movie accurate.
why i met droids instead of stoormtroopers?
Thank you very much for the mod, great work. Everything works well, but there is one small problem with the menu (blue window) and subtitles. A set of hieroglyphs in all languages. Https://fotki.yandex.ru/next/users/yar-95-oxothik/album/213606/view/2674128
Please, how to fix it? ..)
I'm not sure why your getting that error.
However if yo open the pk.3 file in the base folder and delete the fonts folder you should get the normal jka font.
Thank you, everything is cool!
Updated Build 6/Aug/2017.
Fixed small crash bug when blocking lightning in MP.
Great work! This last update really cleaned up some stuff. So, those old videos showing all the modded controls, are they still valid?
My suggestions are:
1) Better description of the combat system
2) Try to mimic more of the MB2 gameplay, like:
- walk/run(in mb2 the player does NOT walk like he is floating)
- resist force by walking (not sure how it works now, you need to crouch?)
- slap instead of kicking with WASD
- visual crosshair feedback when blocking
- MBlock when pressing attack + block
- In your mod, saber throw seems hard to block and might end up doing a
ton of damage even after blocking
3) Remove the "press Use to interact" message that pops up whenever you look at
an collectable item
Other than that,
I tested this with movie duels 2, really works fine but i believe that some blocking animations get messed up.
Are you going for a revamp of the original campaign or are you making a new base JA which player might choose when playing their mods?
Great work, i hope you keep at it.
Are cheats removed?
Also, in the prison level, when i was forced to use guns, the gunner enemies were behaving strangely. They were not shooting at me and made derpy moves like they were dancing, while avoiding fire.
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