A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.
Been a couple of weeks since my 'To-do list' was posted, so I thought I'd update you on progress so far.
1) I have finished (I think) the final tweaks on the two Venator cruisers that my mod is named for; If I think of something else that needs adding, it will be done.
2) Hangar spawn point on the 'Weapons Platform' is done. I just need to decide what type of fighters will spawn from there, and how many.
3) Fixed the Y-Wings; The thread detailing that little adventure can be found here: Forums.filefront.com
4) Armed with the feedback provided by Geroenimo, I've re-re-restarted the texture editing process, and he was most definitely right on several points; A decent Bump Map makes a world of difference, Photoshop (Which I now have) is vital to making good textures, filters and a mouse are sufficient if you know how to use them, and making ships appear scratched is important.
5) By not relying on code to animate my 'Imperial Commando', I was able to safely edit it in 3ds Max without breaking the animations; His Rifle is now longer with a reduced muzzle flash, I've removed his backpack, and slightly altered the shape of the helmet so that he's more 'Commando-ish'.
That's all for now folks.
(And, assuming people read these news items, if anyone wants to volunteer their time to do a couple of things for me that would be great. I would like someone who has experience with story scripts, and someone who can animate a person using 3ds Max. The latter doesn't need experience with the Alamo utilities, they only need to be able to animate a model I send them.)
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Secrets Of The Venator. We love games like Star Wars: Empire at War: Forces of Corruption that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
Your comment "+currentoption.html().toLowerCase()+" was successful. When a comment is deleted all replies to the comment will be removed as well. Because you are an admin, you can click the \"view deleted\" link above to view deleted comments in-case you wish to un-delete them in the future. If this was a mistake, click the "+currentoption.html().toLowerCase()+" link again to reverse the change.