A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.
Update etc etc. regarding things, stuff and annoying comments.
things, stuff, and "omg it doesn't work"
Brief update, things are happening and/or going to happen, not dead etc.
stuff that's been happening, will be happening, and is happening.
At the moment, I'm caught in two minds about how to handle fighters and bombers going forth. I need opinions. From you.
wanting opinions on the handling of fighters and bombers.
Just quick update explaining my absence, and some plans for the future.
Update on Story, something important for ya’ll to read, and a request.
Small update on what I've been doing; not as much as I would have liked, but it's progress
A short list of things...........and stuff. Take a look
Decided I need some "help"; read on for more info.
who wants to script a story-like gc for me?
It's been a while since the last update, so this post is basically to let you know that the mod is still alive. (And, more importantly, so am I.)
- I got sidetracked when I discovered the wonderfulness that is Sins Of A Solar Empire: Rebellion. - I still got other stuff done, some texturing and...
Below is a summary of the edited 'Closing On Coruscant' GC. This is what I am scripting the GC to entail, and am nearly finished. I have also been tinkering...
a summary of the edited 'closing on coruscant' gc
STUFF IS GETTING DONE. Finalising some coding and skins, will soon be making a start on modelling
closing on coruscant nearly done, imperial commandos nearly ready
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