A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.
A draft of the (eventual) new damage table for the mod.
(Bear in mind, please, that this shows the damage modifiers NOT the damage values)
The weapons are on the left, with the recipients type on the type row.
For a more detail explanation of this, and of some more damage related stuff, please download and read the .pdf that I've linked to in my comment below.
Cheers,
AUS_Doug
The PDF talked about in the description:
Dl.dropboxusercontent.com
pretty good
I like it a lot, specially after reading the pdf
and about shield penetration, Im against it in any form, thats one of the things that I hate in foc is of how so many units have it
both torpedoes and mass drivers annoy me a lot
Duly noted.
Another idea that has occurred to me since writing that PDF is to have point-defence weaponry on most ships that would limit the effectiveness of torpedos severely.