A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.

Report abuse Modified Collision Boxes
Filename
Modified_Collision_Boxes.zip
Type
Vehicle Model
Uploader
AUS_Doug
Date
Aug 10th, 2012
Size
1.12mb (1,174,317 bytes)
Downloads
44 (1 today)
Embed Button
Mirrors
Download now
Description

Modified Collison boxes of some starfighters. PLEASE READ THE ENTIRE POST - Click --->


Since acquiring 3DS Max, I have been experimenting with one of the major gripes I had with originalEAW/FOC Starfighter Models: The huge collision box around them.
For those of you unfamiliar with Collision Boxes, they are essentially what the game considers to be the full size of the model.
When a projectile hits this box, the game registers a hit, and damage is dealt accordingly.Now the problem I have with the Vanilla Starfighter Collision Boxes is that they are exactly that: BOXES!
In no way do they conform to the shape of the starfighter, so a weapon doesn't even need to 'Hit' the actual starfighter,only the huge box around it.
By making the Collison Box - it's not really a box anymore, but I'll keep calling it that for the sake of consistency - conform to the shape of the fighter,it means that projectiles actually have to hit the ship now to deal damage.
This means that fighters should last longer in battle.
The reason that the Vanilla Boxes were simple boxes, was to help keep the Poly count down, thus increasing perfermance.
More detailed boxes = more polys = more potential for decreasing performance.
My game still run's fine with the increased poly count, but I would like to know if anyone else using these models will suffer from decreased performance.
So, please test and report back any bugs, and tell me if your performance decreased.
To use these models: Inside the .zip there is a folder called 'Art'.
Put that folder inside the 'Data' folder of any mod. (Perhaps my previous starfighter secondarys?)

Uni is starting up soon, but once I get my schedule sorted, I'll be able to work on this regularly again.

Don't forget: To show your support for the mod, or help me to buy textbooks, click on my Fundrazer campaign link below. (Set up under the name Kyp Durron)

‘FundRazr' donations are transferred through PayPal, so they are
secure, but you do not need a PayPal account to donate. (When you are asked for
your PayPal details, click ‘Buy as guest')

Anything you donate is greatly appreciated, and if you would like to be
included in the credits for this mod, please send me a PM with the E-mail
address you used when donating as well as the name you would like me to use for
you in the credits.
Smitberg Modding Corporation Fundrazr

Preview Image
Modified Collision Boxes
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Contact
Send Message
Release Date
Released Jul 21, 2013
Mod Watch
Track this mod
Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
MD5 Hash
51186d0b0e962bd95e1f530a586941ec
Related Mods
Related Games
Star Wars: Empire at War: Forces of Corruption
Star Wars: Empire at War: Forces of Corruption Single & Multiplayer Real Time Strategy
Related Groups
SmitBerg Modding Corporation
SmitBerg Modding Corporation Developer with 2 members