Modified Collison boxes of some starfighters.
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Since acquiring 3DS Max, I have been experimenting with one of the major gripes I had with originalEAW/FOC Starfighter Models: The huge collision box around them.
For those of you unfamiliar with Collision Boxes, they are essentially what the game considers to be the full size of the model.
When a projectile hits this box, the game registers a hit, and damage is dealt accordingly.Now the problem I have with the Vanilla Starfighter Collision Boxes is that they are exactly that: BOXES!
In no way do they conform to the shape of the starfighter, so a weapon doesn't even need to 'Hit' the actual starfighter,only the huge box around it.
By making the Collison Box - it's not really a box anymore, but I'll keep calling it that for the sake of consistency - conform to the shape of the fighter,it means that projectiles actually have to hit the ship now to deal damage.
This means that fighters should last longer in battle.
The reason that the Vanilla Boxes were simple boxes, was to help keep the Poly count down, thus increasing perfermance.
More detailed boxes = more polys = more potential for decreasing performance.
My game still run's fine with the increased poly count, but I would like to know if anyone else using these models will suffer from decreased performance.
So, please test and report back any bugs, and tell me if your performance decreased.
To use these models: Inside the .zip there is a folder called 'Art'.
Put that folder inside the 'Data' folder of any mod. (Perhaps my previous starfighter secondarys?)
Uni is starting up soon, but once I get my schedule sorted, I'll be able to work on this regularly again.
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