A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.

Description

As promised here is the Imperial Commando Squad. Can be built at Tech Level 2 as long as you have the Officer Acadamey. Essentially the Imperial equivalent of the Rebel Infiltrator. The 'Team' is made up of 5 individual units, all of which can be controlled separetly. Currently only available in GC mode. Has Galactic Stealth and limited System Spy (Passive) Have their own freighter for a transport. Has landing variant. (HUGE THANKS TO REDTACHI FOR HIS 'GENERIC LANDER' MODEL) Instructions for use: Put the folder 'Imperial_Commando' into your FOC mods folder. Launch with a .bat file, modpath or using the Petrolauncher. THERE ARE NO STRINGS FOR THESE UNITS SO AS TO KEEP THE FILE SIZE DOWN. FOR THIS REASON THERE ARE NO ICONS EITHER. (THE STOCK STORMTROOPER ICONS ARE USED)

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Imperial Commando
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154kilroy
154kilroy - - 43 comments

do you mind if I modify it so I can use it in skirmish?

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AUS_Doug Author
AUS_Doug - - 250 comments

Yeah sure, go ahead.
All I ask is that if you upload it anywhere, credit me for the original coding and skin.
(And Redtachi for his 'Generic Lander')

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154kilroy
154kilroy - - 43 comments

thanks

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Guest - - 689,192 comments

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