This mod is focused on the Cold War and Second Great Galactic War of the TOR era, I will have fairly regular updates and news, and I am always happy to have some help so don't be afraid to ask.

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5 comments by codeman99 on Oct 17th, 2013

Well hey everyone, it's been awhile since you've seen an update I know, but don't worry the mod isn't dead. It's just simply in a hibernation of sorts. Many new components of the mod are reliant on resources from others to be made and be available to me to put in the mod, well those resources are going to take awhile so we're going to be waiting for the forseeable future. But I would like to tell you all about some more stuff that I have been able to work on.
New Playable Factions:
  Rakatan Remnant
  Dread Imperium
These faction are being made playable with their own buildings and expanded unit lists to give them more depth.
That's the biggest thing I can tell you about, right now everything else i'm working on is still very esperimental so understandably i'm not going to talk about it in case it doesn't work.
Anyway thanks for not giving up on this mod. We're definitely not dead.
codeman99

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Second Great Galactic War V0.8

Second Great Galactic War V0.8

Mar 8, 2013 Demo 31 comments

This is the next version of the Second Great Galactic War mod. New units, heroes, and mechanics. Experience a war between titans.

TOR Icons Pack

TOR Icons Pack

Feb 1, 2013 Other 2 comments

These are just some icons i've made for the mod, feel free to use them, just properly credit me.

Second Great Galactic War V0.5

Second Great Galactic War V0.5

Aug 30, 2012 Demo 19 comments

The first release for the new SGGW mod, warning it is mainly space focused in this release, some ground units are in, all code work on the game itself...

Post comment Comments  (70 - 80 of 223)
half-life_fan
half-life_fan Jun 3 2013, 5:10pm says:

Two questions:
1: those minor factions, will they be hostile against every faction? And will other factions be able to build some of their units? (If they capture their planet etc.)
2: will the star forge exist in the mod?

+1 vote     reply to comment
yogteam5
yogteam5 Jun 7 2013, 10:45pm replied:

answer to number one, you will be able to tweak their alliances or enemies. use this only if you know how to edit .xml files

+1 vote     reply to comment
codeman99
codeman99 Jun 3 2013, 7:53pm replied:

Yes they will be hostile, yes some faction's units will be available to certain playable factions, and no star forge.

+1 vote     reply to comment
DarthCaesar
DarthCaesar Jun 1 2013, 10:05pm says:

When I play the final I'm going to be enjoying the Sith theme song as I crush the Republic, right?

Youtube.com

+1 vote     reply to comment
Blaid
Blaid Jun 1 2013, 11:21am says:

Another point I have come upon in the Imperial History was the fact that their massive navy was first constructed before they returned to the Greater Galaxy, yet Mon Cal and Kuat (etc) were never in Sith space, they had Dreadnoughts long before they needed to conquer Mon Cal or Kuat. In the histories, it is shown that they were build over or near Dromund Kaas.

+1 vote     reply to comment
codeman99
codeman99 Jun 2 2013, 6:22pm replied:

I've already added Kaas as a capital ship building world.

+1 vote     reply to comment
Blaid
Blaid Jun 2 2013, 6:36pm replied:

Excellent news.

+1 vote     reply to comment
codeman99
codeman99 Jun 2 2013, 6:33pm replied:

I've got the sith warrior working in game, but it looks like it'll be awhile until I can get a new jedi knight model.

+1 vote     reply to comment
LITTLEMM
LITTLEMM Jun 3 2013, 9:33am replied:

I am looking forward to it

+1 vote     reply to comment
LITTLEMM
LITTLEMM Jun 1 2013, 11:02am replied:

yes....:(

+1 vote     reply to comment
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