As usual in history, SDK-Project was born accidentally. One day I realized how many possibilities new Valve Hammer Editor had compared with the old version. The new Input/Output system was simply amazing. I started to play with this system making some small experiments until the moment I thought: why not making a mod?Of course its COMPLETELY IMPOSSIBLE make mods such Garrys Mod or Dystopia just using entities and their Inputs/Outputs, but its COMPLETELY POSSIBLE make another kind of games. You have just to control your imagination, because sometimes flies.So, the big challenge here is to create mods NOT USING ANY CODE. That means that all the games related with this website havent been modified at any moment by code, all youll see in SDK-Project is the result of a bunch of entities mixed to create a game experience.

Report article Epic HDR Source SDK

HDR, O_o this is awesome, just need to do it right. Read Below.........

Posted by Lightning™(LT) on Jul 24th, 2009 digg this super bookmark
Advanced Mapping/Technical.


I was looking through fps banana and found this intresting tutorial:

HDR for everyone

First of all make an env_cubemap.


Next make an env_tonemap_controller. Double or right click it and choose properties. Name it tonemap_controller. You can name it anything you want. I advise you to place it next to your light_environment. You do have a light_enviroment, don't you?


Now make a logic_auto. Go to the outputs tab. And add these lines (Make sure you use your tonemap controller name);
My output > Target Entity Target Input Parameter OnMapSpawn tonemap_controller SetAutoExposureMax 6 OnMapSpawn tonemap_controller SetAutoExposureMin 0.8 OnMapSpawn tonemap_controller SetBloomScale 2 You can use any value you like, experiment with it.


Press F9, check HDR (never forget that, it's kinda important).

Right, now your ingame and your map look like absolute shit.
Open your console (the ~ key) and type this:
bind "o" "buildcubemaps;mat_hdr_enabled 0;buildcubemaps"press the o key (after you've spawned).
Thats it =3, now reload your map. Oh, and next time you compiled your map, you don't have to open the console, just hit o and you're done. =D

originaly posted by: Link102

This kind of didnt work for me, says hdr is disabled, maybe of my lame pc or something. If this works for you then thats cool :D

It should look something like this.
 

Comments
l00n_NooN
l00n_NooN Jul 26 2009, 7:51am says:

Cool!

+1 vote     reply to comment
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