ScoreDoom attempts to make playing & re-playing Doom wads more fun in both single-player and multi-player co-op, without changing the standard Doom gameplay and feel.
ScoreDoom adds an arcade style scoring system to Doom, similar to Halo3's campaign meta-game. Points are scored when shooting/killing monsters, achieving map objectives, finding secrets & map items in the quickest time possible (as well as scoring points in other ways). In single-player, each wad/wad-episode and level will have its own hi-score which can be set.
Single player has 3 modes, offline hi scoring, regular online hi scoring and hardcore online hi scoring. Offline hi scores are stored locally, online hi scores are stored on a hi score server for all to see. Hardcore only allow beginning of level saves. The chaingun, plasma-rifle, rocket-launcher & BFG all have new alt-fire modes.
There is an Add-on Pack which has over 250 new doom-like monsters and around 15 new powerups, and a cool Boss-Rush mode gets activate.

ScoreDoomST is essentially the same as ScoreDoom, but is built with the newly released Skulltag source-code. Skulltag was created for fully-fledged client-server Doom multiplayer internet gameplay, and ScoreDoomST takes advantage of this for competitive co-op games.
Media on this profile mix and matches both ScoreDoom and ScoreDoomST, so my apologies of it is confusing.

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I finally got around to fixing ScoreDoom to use GZDoom’s awesome alternative HUD. Its a much slicker and informative layout. The old HUD I never really liked much.

3.0R4 also awards total kills, total secrets, total barrels and total items bonuses as they are accomplished, but the bonuses are still scored at the end of the level.

Here is a preview with a description:


K, I, S, B are the Kill, Item, Secret and Barrel counts for the level.

LS, WS are the Level Scores and Wad Scores. If you are taking on a hi score in single player, or trailing in co-op, the leader’s name is shown along with the spread that you are behind by.

TL is the time left before the scoredoom par time is hit for the level, whereby you will get serious penalties for not finishing the level.

MD is the game mode in single player. It can be RG for Regular mode, or a combination of HC for Hardcore mode, PS for Pistol Start mode, NI for No-Infighting mode (also means monsters dont damage each other as well)

Grab from Scoredoom.com download page.

FULL RELEASE NOTES:

scoreDoom3.0R4 README
******************************
-Install into a separate directory. **Save Games & net games ARE NOT compatibile with earlier
versions of ScoreDoom.**

-Default HUD now based on Gzdoom’s Alternative HUD. Old HUD can be retrieved by setting
Options->Display Options->Alternative HUD to ‘off’
See FAQ page on Scoredoom.com for more information on the new HUD

-For Single Player, total barrels, total secrets, total items & total monster bonuses are
given as they are accomplished, but the bonuses are still scored at the end of the level.

ScoreDoom patched to 3.0r3c: New 'Pistol Start' Mode

ScoreDoom patched to 3.0r3c: New 'Pistol Start' Mode

News 7 comments

ScoreDoom, built on the gzdoom & skulltag engines has reached a definitive release and now contains a new game mode called 'Pistol Start mode'. This...

ScoreDoom 3.0 Released!

ScoreDoom 3.0 Released!

News

Does old school Doom game play, fused with a Bulletstorm/arcade style scoring system sound fun to you? That's ScoreDoom. ScoreDoom and ScoreDoomST have...

ScoreDoom & ScoreDoomST Updated

ScoreDoom & ScoreDoomST Updated

News 1 comment

Both ScoreDoom & ScoreDoomST have had major updates. The updates add new features for easier game configuration and fix bugs. The new Add-on Pack...

ScoreDoomST Released

ScoreDoomST Released

News 4 comments

Hardcore Old-School Gamers Rejoice! ScoreDoomST offers competitive and modern online co-op gameplay for Doom, focusing on Doom's arcade roots. ScoreDoomST...

Comments  (0 - 10 of 15)
toshiaki2115
toshiaki2115

hello doom2016 arcade mode and gzdoom2.2

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Guest
Guest

I find that the ammo capacity for the player with the addon pack is too high. Is there any way to restore it to the original doom setting?

Also is there any gore mod that works with this?

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miguel371xd
miguel371xd

have random spawn the monsters?

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ddraigcymraeg Creator
ddraigcymraeg

Spawns use Doom's psuedo-random algorithm. For single player, this will also spawn the same monster selection for the same difficulty settings and wads used, allowing for consistency for hi-score attacks. For CO-OP multiplayer this changes the monster selection to be completely random per play. There is a flag you can set for single player to be completely random per play as well.

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toshiaki2115
toshiaki2115

do you Plan Project Brutality like randam Enemy spwan system ?

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Guest
Guest

Is this at all compatible with Brutal Doom?

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ddraigcymraeg Creator
ddraigcymraeg

Havent been here in a long time. But no, it is not afaik.

Reply Good karma+2 votes
Guest
Guest

is there any any any way to play this on single player

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ddraigcymraeg Creator
ddraigcymraeg

it is single player as well as MP.

Reply Good karma+2 votes
CzloviekVoodka
CzloviekVoodka

Nice :D Is there any +scores for some kind of stylish kills, kill combos, level time or other stuff? Or just XX for imp, XX for gunner?

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