The mod will evolve in several steps, which will be developed further...

The aim is to make CoH2 look, feel and finally play more historically accurate.

The first one will be a skinpack for Infantry, with focus on "ze Germans" whose uniforms look actually much more out of place.
Soviets will be made too, but they need less work. Less yellow at least.^^
The second step will add historically briefed vehicle skins & crews of the Eastern Front in the time period of 1943/44.

Step 3 will add variety for squad members and vehicle crews,
Step 4 is planned as a first real mod: Longer weapon ranges , real-life damage & penetration, real vehicle speed & rotation times.
Step 5 will alter squad sizes and add custom units.
Step 6 is meant to exchange the actual commanders with historical ones.
Like Model, Guderian , von Manstein , Hausser or Zhukov, Vasilevsky and Rokossovsky
who not only add abilities according to their personality , but also special units.

For Example:
Model was a defensive specialist, so don't expect much offensive power here, but heavy guns.
Guderian was a Panzer Tactician, so he will add useful skills for tank lovers.
Paul Hausser, on the other hand, will add Waffen-SS Units to the German Force Pool.

These are only sketches and ideas, I am curious myself how it will turn out in the end.
And - much more important - if ever. At first we all have to wait until modding is activated.

The recent development in CoH2 is not very promising. Also the release of worldbuilder
has brought -dev mode back, modding has been completely disabled now.


No skins, no mod, no progress. I am sorry.

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Post comment Comments  (70 - 80 of 92)
Elizabeth_Lestrad
Elizabeth_Lestrad Oct 27 2013, 11:02pm says:

I am totally psyched about the historically accurate unit stating. Good luck guys!

+4 votes     reply to comment
assawin
assawin Oct 16 2013, 1:45pm says:

The vanilla skins of the german sniper i noticed they used the bundeswehr (german army today) uniform ceremony uniform the belt buckle, and the cape...

+1 vote     reply to comment
assawin
assawin Oct 16 2013, 1:40pm says:

When would this be release??

+2 votes     reply to comment
mrsuperdude
mrsuperdude Oct 12 2013, 6:02am says:

Yes, finally a CoH2 mod, hopefully your mod will add alot of good defence buildings like the ones in CoH1. Could you also add a longe lasting blizzard mode?

+4 votes     reply to comment
janbowl
janbowl Oct 11 2013, 5:23am says:

and barbed-wire plzzzzzzzzzzzzzzzzzzzzz

-1 votes     reply to comment
sabasNL
sabasNL Oct 21 2013, 11:04am replied:

CoH2 already has barbed wire.

+4 votes     reply to comment
janbowl
janbowl Oct 11 2013, 5:21am says:

cna i have the tank trap for COH2?

+1 vote     reply to comment
ShooterGuy Online
ShooterGuy Oct 10 2013, 12:38pm says:

Historically-right camos. Nice work.

+3 votes     reply to comment
Guest
Guest Oct 6 2013, 3:11pm says:

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thunder19hun
thunder19hun Oct 6 2013, 5:33am says:

Keep ut the good work guys!!!

+1 vote     reply to comment
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War
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"Scorched Earth" - Realism Mod for CoH2
"Scorched Earth" - Realism Mod for CoH2
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1 year ago
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