The mod will evolve in several steps, which will be developed further...

The aim is to make CoH2 look, feel and finally play more historically accurate.

The first one will be a skinpack for Infantry, with focus on "ze Germans" whose uniforms look actually much more out of place.
Soviets will be made too, but they need less work. Less yellow at least.^^
The second step will add historically briefed vehicle skins & crews of the Eastern Front in the time period of 1943/44.

Step 3 will add variety for squad members and vehicle crews,
Step 4 is planned as a first real mod: Longer weapon ranges , real-life damage & penetration, real vehicle speed & rotation times.
Step 5 will alter squad sizes and add custom units.
Step 6 is meant to exchange the actual commanders with historical ones.
Like Model, Guderian , von Manstein , Hausser or Zhukov, Vasilevsky and Rokossovsky
who not only add abilities according to their personality , but also special units.

For Example:
Model was a defensive specialist, so don't expect much offensive power here, but heavy guns.
Guderian was a Panzer Tactician, so he will add useful skills for tank lovers.
Paul Hausser, on the other hand, will add Waffen-SS Units to the German Force Pool.

These are only sketches and ideas, I am curious myself how it will turn out in the end.
And - much more important - if ever. At first we all have to wait until modding is activated.

The recent development in CoH2 is not very promising. Also the release of worldbuilder
has brought -dev mode back, modding has been completely disabled now.

No skins, no mod, no progress. I am sorry.

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Abandoned Tanks Grenadiers, Summer Wehrmacht Infantry, Winter
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Post comment Comments  (60 - 70 of 90)
f.woestenburg Dec 2 2013, 11:48am says:

Are already started modding, because i saw on that you already can mod

+3 votes     reply to comment
Herr_Hauptmann Dec 6 2013, 12:05am replied:

is this true! or am i dreaming? Does that mean COH2 mods are inbound?

+1 vote     reply to comment
f.woestenburg Dec 6 2013, 6:07pm replied:

I asked it to the mod team of this mod. i meant to say are you already modding.... so i am not i member of this mod team

+1 vote     reply to comment
f.woestenburg Dec 2 2013, 2:31pm replied:

Are you*

+1 vote     reply to comment
Stoss16 Nov 29 2013, 5:50am says:

French ss division (33eSS Division "Charlemagne") can be create?? it's can be cool for the battle of Berlin and others sry for my bad English is not my first language

+2 votes     reply to comment
GHOSKILLERLM Nov 28 2013, 10:48pm says:

Pleas add the goliat :)

+1 vote     reply to comment
StealthFighter4 Nov 22 2013, 5:31pm says:

12 man unit sizes or something would be awesome!

+5 votes     reply to comment
theguy345 Nov 13 2013, 9:40pm says:

Will you balance it out by adding russians too? Please say yes :D

-2 votes     reply to comment
hyfero Nov 13 2013, 3:10pm says:

YOUR UNITS ARE THE BEST! Eastern Front mod, for COD, Edain Mod for ROTWK and this mod will be my most played mods !

(Edited) I would like thick coats for russian soldiers but that is up to you :D

+2 votes     reply to comment
Guest Nov 9 2013, 8:10pm says:

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dee_dan Nov 9 2013, 4:31am says:

Tracking this mod...

Thanks for all the hard work for the community :)

+2 votes     reply to comment
Elizabeth_Lestrad Oct 27 2013, 11:02pm says:

I am totally psyched about the historically accurate unit stating. Good luck guys!

+4 votes     reply to comment
assawin Oct 16 2013, 1:45pm says:

The vanilla skins of the german sniper i noticed they used the bundeswehr (german army today) uniform ceremony uniform the belt buckle, and the cape...

+1 vote     reply to comment
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"Scorched Earth" - Realism Mod for CoH2
"Scorched Earth" - Realism Mod for CoH2
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1 year ago
197 members