The mod will evolve in several steps, which will be developed further...

The aim is to make CoH2 look, feel and finally play more historically accurate.

The first one will be a skinpack for Infantry, with focus on "ze Germans" whose uniforms look actually much more out of place.
Soviets will be made too, but they need less work. Less yellow at least.^^
The second step will add historically briefed vehicle skins & crews of the Eastern Front in the time period of 1943/44.

Step 3 will add variety for squad members and vehicle crews,
Step 4 is planned as a first real mod: Longer weapon ranges , real-life damage & penetration, real vehicle speed & rotation times.
Step 5 will alter squad sizes and add custom units.
Step 6 is meant to exchange the actual commanders with historical ones.
Like Model, Guderian , von Manstein , Hausser or Zhukov, Vasilevsky and Rokossovsky
who not only add abilities according to their personality , but also special units.

For Example:
Model was a defensive specialist, so don't expect much offensive power here, but heavy guns.
Guderian was a Panzer Tactician, so he will add useful skills for tank lovers.
Paul Hausser, on the other hand, will add Waffen-SS Units to the German Force Pool.

These are only sketches and ideas, I am curious myself how it will turn out in the end.
And - much more important - if ever. At first we all have to wait until modding is activated.

The recent development in CoH2 is not very promising. Also the release of worldbuilder
has brought -dev mode back, modding has been completely disabled now.


No skins, no mod, no progress. I am sorry.

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Post comment Comments  (50 - 60 of 88)
russian14
russian14 Dec 16 2013, 2:16pm says:

Relic murder this mod and all mods that are unborn.I dont ct much hope that they will enable modding again.Sorry guys.

0 votes     reply to comment
malmborgaj
malmborgaj Dec 22 2013, 11:58am replied:

wait a tick are you saying that this mod is not moving now becuse of Relic?

+1 vote     reply to comment
matyihay
matyihay Dec 10 2013, 6:40pm says:

Do you know when this mod will be available?

+1 vote     reply to comment
Tony_slark
Tony_slark Dec 3 2013, 5:27pm says:

voted

+1 vote     reply to comment
Lord_starkiller
Lord_starkiller Dec 3 2013, 12:26am says:

Not gonna play the game til this mod is released.

+3 votes     reply to comment
f.woestenburg
f.woestenburg Dec 3 2013, 11:15am replied:

i can agree with that, the balance of this game sucks now

+3 votes     reply to comment
f.woestenburg
f.woestenburg Dec 2 2013, 11:48am says:

Are already started modding, because i saw on Coh2.org that you already can mod

+3 votes     reply to comment
Herr_Hauptmann
Herr_Hauptmann Dec 6 2013, 12:05am replied:

is this true! or am i dreaming? Does that mean COH2 mods are inbound?

+1 vote     reply to comment
f.woestenburg
f.woestenburg Dec 6 2013, 6:07pm replied:

I asked it to the mod team of this mod. i meant to say are you already modding.... so i am not i member of this mod team

+1 vote     reply to comment
f.woestenburg
f.woestenburg Dec 2 2013, 2:31pm replied:

Are you*

+1 vote     reply to comment
Stoss16
Stoss16 Nov 29 2013, 5:50am says:

French ss division (33eSS Division "Charlemagne") can be create?? it's can be cool for the battle of Berlin and others sry for my bad English is not my first language

+2 votes     reply to comment
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Platform
Windows
Developer
BotB Mod Team
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Genre
Real Time Tactics
Theme
War
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"Scorched Earth" - Realism Mod for CoH2
"Scorched Earth" - Realism Mod for CoH2
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Last Update
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