The mod will evolve in several steps, which will be developed further...

The aim is to make CoH2 look, feel and finally play more historically accurate.

The first one will be a skinpack for Infantry, with focus on "ze Germans" whose uniforms look actually much more out of place.
Soviets will be made too, but they need less work. Less yellow at least.^^
The second step will add historically briefed vehicle skins & crews of the Eastern Front in the time period of 1943/44.

Step 3 will add variety for squad members and vehicle crews,
Step 4 is planned as a first real mod: Longer weapon ranges , real-life damage & penetration, real vehicle speed & rotation times.
Step 5 will alter squad sizes and add custom units.
Step 6 is meant to exchange the actual commanders with historical ones.
Like Model, Guderian , von Manstein , Hausser or Zhukov, Vasilevsky and Rokossovsky
who not only add abilities according to their personality , but also special units.

For Example:
Model was a defensive specialist, so don't expect much offensive power here, but heavy guns.
Guderian was a Panzer Tactician, so he will add useful skills for tank lovers.
Paul Hausser, on the other hand, will add Waffen-SS Units to the German Force Pool.

These are only sketches and ideas, I am curious myself how it will turn out in the end.
And - much more important - if ever. At first we all have to wait until modding is activated.

The recent development in CoH2 is not very promising. Also the release of worldbuilder
has brought -dev mode back, modding has been completely disabled now.

No skins, no mod, no progress. I am sorry.

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Post comment Comments  (30 - 40 of 88)
vonPruts Jan 27 2014, 6:19pm says:

I wonder when the mod will be ready? I bet it's so epic. I really hope there is no pop cap in the mod. That will make the game really epic :D

+1 vote     reply to comment
Joseca Jan 28 2014, 10:23am replied:

It would be fun, but if AI works as in COH, with no pop cap AI will be probably unable to manage so many units. Maybe a 300 pop cap it´s enough. Other problem could be the pc´s performances with such amount of units, specially on low end pc´s. But I agree with you ;)

+2 votes     reply to comment
Snoken Mar 7 2014, 8:26pm replied:

The AI wount give up or get bottlenecks because of all the units, it mostly depend on your computer itself, because at a point you can't render the stuff and your computer gives up, well atleast goes very slow, until it eventually gets so slow that you cant play, or it crashes.

+1 vote     reply to comment
vonPruts Jan 28 2014, 11:44am replied:

Right, not 9999 or 999 like the first Company Of Heroes mods. Check out the fill space of each unit. 9 for one sniper, 24 for one Tiger tank, 6 for soviet engineer squad (with only 4 engineers). I hope this mod will make the fill space more realistic. Even more epic :)

+2 votes     reply to comment
Guest Jan 25 2014, 10:32am says:

This comment is currently awaiting admin approval, join now to view.

chemicaldexta Jan 24 2014, 2:39am says:

Hey, if this does go ahead please fix the russian heavy tanks as they are nerfed atm as they are meant to be able to hold against 76.2mm AT guns as per russian standard after conflict in spain... Also the kv-2 had problems turning its gun unless it was both on flat ground and was stationary...looking forward to seeing your work... And i believe ive seen somewhere that says that there is a way to mod and relic wont do anything to reprimand you... It just requires half a ton of programs...

+2 votes     reply to comment
lifenaute Jan 18 2014, 9:47am says:

you want to make the mod Normandy theater 44 (coh) for coh2........

-2 votes     reply to comment
PsychoPigeon Jan 20 2014, 5:58pm replied:

plz, shut up.

+4 votes     reply to comment
lifenaute Jan 22 2014, 4:20pm replied:

you are a joke dont speak like that with me , i'm not ur parent !

0 votes     reply to comment
TheDesertTiger Jan 15 2014, 12:50am says:

So this is pretty much dead in the water? Fantastic. The horrendous uniforms are killing me.

+3 votes     reply to comment
Guest Jan 2 2014, 10:21am says:

Screw you relic! what a dk move

+4 votes     reply to comment
f.woestenburg Jan 9 2014, 10:41am replied:

you mean Sega. sega owns the rights to CoH 2

+2 votes     reply to comment
Guest Jan 12 2014, 11:55am replied:

But Relic are making it. But Sega owns Relic.

+2 votes     reply to comment
f.woestenburg Jan 13 2014, 11:12am replied:

my mistake

+2 votes     reply to comment
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"Scorched Earth" - Realism Mod for CoH2
"Scorched Earth" - Realism Mod for CoH2
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