The mod will evolve in several steps, which will be developed further...
The aim is to make CoH2 look, feel and finally play more historically accurate.
The first one will be a skinpack for Infantry, with focus on "ze Germans" whose uniforms look actually much more out of place.
Soviets will be made too, but they need less work. Less yellow at least.^^
The second step will add historically briefed vehicle skins & crews of the Eastern Front in the time period of 1943/44.
Step 3 will add variety for squad members and vehicle crews,
Step 4 is planned as a first real mod: Longer weapon ranges , real-life damage & penetration, real vehicle speed & rotation times.
Step 5 will alter squad sizes and add custom units.
Step 6 is meant to exchange the actual commanders with historical ones.
Like Model, Guderian , von Manstein , Hausser or Zhukov, Vasilevsky and Rokossovsky
who not only add abilities according to their personality , but also special units.
Model was a defensive specialist, so don't expect much offensive power here, but heavy guns.
Guderian was a Panzer Tactician, so he will add useful skills for tank lovers.
Paul Hausser, on the other hand, will add Waffen-SS Units to the German Force Pool.
These are only sketches and ideas, I am curious myself how it will turn out in the end.
And - much more important - if ever. At first we all have to wait until modding is activated.
The recent development in CoH2 is not very promising. Also the release of worldbuilder
has brought -dev mode back, modding has been completely disabled now.