The mod will evolve in several steps, which will be developed further...

The aim is to make CoH2 look, feel and finally play more historically accurate.

The first one will be a skinpack for Infantry, with focus on "ze Germans" whose uniforms look actually much more out of place.
Soviets will be made too, but they need less work. Less yellow at least.^^
The second step will add historically briefed vehicle skins & crews of the Eastern Front in the time period of 1943/44.

Step 3 will add variety for squad members and vehicle crews,
Step 4 is planned as a first real mod: Longer weapon ranges , real-life damage & penetration, real vehicle speed & rotation times.
Step 5 will alter squad sizes and add custom units.
Step 6 is meant to exchange the actual commanders with historical ones.
Like Model, Guderian , von Manstein , Hausser or Zhukov, Vasilevsky and Rokossovsky
who not only add abilities according to their personality , but also special units.

For Example:
Model was a defensive specialist, so don't expect much offensive power here, but heavy guns.
Guderian was a Panzer Tactician, so he will add useful skills for tank lovers.
Paul Hausser, on the other hand, will add Waffen-SS Units to the German Force Pool.

These are only sketches and ideas, I am curious myself how it will turn out in the end.
And - much more important - if ever. At first we all have to wait until modding is activated.

The recent development in CoH2 is not very promising. Also the release of worldbuilder
has brought -dev mode back, modding has been completely disabled now.


No skins, no mod, no progress. I am sorry.

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Post comment Comments  (20 - 30 of 88)
balck
balck Mar 12 2014, 9:30am says:

Is Modding not currently disabled?

+3 votes     reply to comment
Guest
Guest Mar 18 2014, 5:30pm replied:

RELIC BANNED MODDING. *facepalm* so what now? I MADE A HUGE MOD OVER THE COURSE OF 2 weeks then they banned it.....

+4 votes     reply to comment
Snoken
Snoken Apr 6 2014, 9:11am replied:

They banned modding...? Well this game will fall fast then for sure...

+12 votes     reply to comment
balck
balck Apr 13 2014, 11:31pm replied:

Modding is not banned. It is just currently disabled, as all of our sources in Relic suggest that they are trying to integrate Steam Workshop support for it. Relic in the recent interviews also said that modding was in their road map, as suggested by the integration of maps in the workshop.

+6 votes     reply to comment
Guest
Guest Apr 14 2014, 4:21pm replied:

I don't really care if its goona be Workshop compatible, I only want there to be some mods to be released, otherwise i may bail CoH 2 for awhile since the multiplayer sucks, only Automatch vs players/AI...

//alexander22

+3 votes     reply to comment
RC-1161
RC-1161 Mar 5 2014, 5:46am says:

Are you going to reduce tank spam? 3 tanks in game this scale would be a LOT.

+1 vote     reply to comment
Snoken
Snoken Mar 7 2014, 8:27pm replied:

Indeed, i hate how AI spam them and you cannot hold and they all go for your HQ, or wipe out the Static Emplacements. Infantry/Tanks only perhaps?

+2 votes     reply to comment
Avatus07
Avatus07 Feb 23 2014, 2:52am says:

What about no POP Cap? :3

+1 vote     reply to comment
xXPhoenixAcesXx
xXPhoenixAcesXx Feb 21 2014, 2:28pm says:

Wann wird es in etwa fertig sein ?

+1 vote     reply to comment
BomberJo
BomberJo Feb 9 2014, 5:50pm says:

Guten Abend. Wo kann ich den Mod downloaden? Sehe keinen Link

0 votes     reply to comment
Snoken
Snoken Feb 13 2014, 11:25am replied:

Ich glaube, die mod ist nicht fertig. Doch diesen mod ist gut!

+1 vote     reply to comment
Guest
Guest Feb 8 2014, 8:12pm says:

This comment is currently awaiting admin approval, join now to view.

vonPruts
vonPruts Jan 27 2014, 6:19pm says:

I wonder when the mod will be ready? I bet it's so epic. I really hope there is no pop cap in the mod. That will make the game really epic :D

+1 vote     reply to comment
Joseca
Joseca Jan 28 2014, 10:23am replied:

It would be fun, but if AI works as in COH, with no pop cap AI will be probably unable to manage so many units. Maybe a 300 pop cap it´s enough. Other problem could be the pc´s performances with such amount of units, specially on low end pc´s. But I agree with you ;)

+2 votes     reply to comment
Snoken
Snoken Mar 7 2014, 8:26pm replied:

The AI wount give up or get bottlenecks because of all the units, it mostly depend on your computer itself, because at a point you can't render the stuff and your computer gives up, well atleast goes very slow, until it eventually gets so slow that you cant play, or it crashes.

+1 vote     reply to comment
vonPruts
vonPruts Jan 28 2014, 11:44am replied:

Right, not 9999 or 999 like the first Company Of Heroes mods. Check out the fill space of each unit. 9 for one sniper, 24 for one Tiger tank, 6 for soviet engineer squad (with only 4 engineers). I hope this mod will make the fill space more realistic. Even more epic :)

+2 votes     reply to comment
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"Scorched Earth" - Realism Mod for CoH2
"Scorched Earth" - Realism Mod for CoH2
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