The mod will evolve in several steps, which will be developed further...

The aim is to make CoH2 look, feel and finally play more historically accurate.

The first one will be a skinpack for Infantry, with focus on "ze Germans" whose uniforms look actually much more out of place.
Soviets will be made too, but they need less work. Less yellow at least.^^
The second step will add historically briefed vehicle skins & crews of the Eastern Front in the time period of 1943/44.

Step 3 will add variety for squad members and vehicle crews,
Step 4 is planned as a first real mod: Longer weapon ranges , real-life damage & penetration, real vehicle speed & rotation times.
Step 5 will alter squad sizes and add custom units.
Step 6 is meant to exchange the actual commanders with historical ones.
Like Model, Guderian , von Manstein , Hausser or Zhukov, Vasilevsky and Rokossovsky
who not only add abilities according to their personality , but also special units.

For Example:
Model was a defensive specialist, so don't expect much offensive power here, but heavy guns.
Guderian was a Panzer Tactician, so he will add useful skills for tank lovers.
Paul Hausser, on the other hand, will add Waffen-SS Units to the German Force Pool.

These are only sketches and ideas, I am curious myself how it will turn out in the end.
And - much more important - if ever. At first we all have to wait until modding is activated.

The recent development in CoH2 is not very promising. Also the release of worldbuilder
has brought -dev mode back, modding has been completely disabled now.

No skins, no mod, no progress. I am sorry.

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Post comment Comments  (10 - 20 of 91)
Aussie-tosser Oct 30 2014, 7:22am says:

Mods are allowed!!! GO GO GO!!!!!

+12 votes     reply to comment
CplCutting Oct 31 2014, 6:29pm replied:


+6 votes     reply to comment
Guest Nov 1 2014, 10:59am replied:


+5 votes     reply to comment
Blitzkriegrekrut Nov 9 2014, 3:12pm replied:

Na los Bewegung!

+2 votes     reply to comment
f.woestenburg May 9 2014, 3:35pm says:

Why did they ****** up coh 2.

- no mods
- pop cap for units to high for example grenadier 7 pop cap at gun 9 pop cap
- crappy damage system
- cant get more pop cap then 100
- it is ******* pay to win
- there where more things in the beta like tank crews that you can knock out for a few seconds
- if you want to transfor a building in a field barracks, skins for your tanks, if you want a tiger ace, and a lot more of cool stuff, you have to ******* buy that. i wont comes with the game

+16 votes     reply to comment
f.woestenburg Nov 2 2014, 4:53pm replied:

I have to say that coh 2 is more fun because they update it a lot and now we can make mod so hope that modders are going to make the game as fun as coh 1 is.

0 votes     reply to comment
Guest Oct 20 2014, 10:43am replied:

This comment is currently awaiting admin approval, join now to view.

shadowseeker21 Oct 16 2014, 4:30pm replied:

I've got a lot of cool **** just by playing the game. Lol.

I have played against people who so said "Pay to Win", but beating them is very easily for as long as you and your teamwork together properly to counter-act their movements.

I will admit, the population cap really does let the game down. Much like in Dawn of War II. Still great games, but the battles could and should be much bigger and more exciting.

Mods will soon be able to be made once the fully release the development kit.

+1 vote     reply to comment
LostFriend May 26 2014, 11:31pm replied:

Do you even own CoH2, because it is a lot better than it used to be. CoH2 was meant to be a more competitive game rather than a realistic (bad move), but if you put in the effort to enjoy, it really is fun. I play CoH2 a lot now for the sheer ease of playbility and I play the first one for mods and realism.

+1 vote     reply to comment
janbowl Apr 28 2014, 12:38am says:

we want god damn mod tool!

+6 votes     reply to comment
malmborgaj Apr 18 2014, 8:47am says:

I hope they can get the go ahead with this game. Other whys I just can't play it, too many issues from balance to damage system to the skins. I was really disappointed with how this game turned out. After playing COH 1 "with the mods" all this time it was like taking a step back playing COH 2. Sorry had to get that rant out hehe

+9 votes     reply to comment
balck Mar 12 2014, 9:30am says:

Is Modding not currently disabled?

+3 votes     reply to comment
Guest Mar 18 2014, 5:30pm replied:

RELIC BANNED MODDING. *facepalm* so what now? I MADE A HUGE MOD OVER THE COURSE OF 2 weeks then they banned it.....

+4 votes     reply to comment
Snoken Apr 6 2014, 9:11am replied:

They banned modding...? Well this game will fall fast then for sure...

+12 votes     reply to comment
balck Apr 13 2014, 11:31pm replied:

Modding is not banned. It is just currently disabled, as all of our sources in Relic suggest that they are trying to integrate Steam Workshop support for it. Relic in the recent interviews also said that modding was in their road map, as suggested by the integration of maps in the workshop.

+6 votes     reply to comment
Guest Apr 14 2014, 4:21pm replied:

I don't really care if its goona be Workshop compatible, I only want there to be some mods to be released, otherwise i may bail CoH 2 for awhile since the multiplayer sucks, only Automatch vs players/AI...


+3 votes     reply to comment
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"Scorched Earth" - Realism Mod for CoH2
"Scorched Earth" - Realism Mod for CoH2
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