The mod will evolve in several steps, which will be developed further...

The aim is to make CoH2 look, feel and finally play more historically accurate.

The first one will be a skinpack for Infantry, with focus on "ze Germans" whose uniforms look actually much more out of place.
Soviets will be made too, but they need less work. Less yellow at least.^^
The second step will add historically briefed vehicle skins & crews of the Eastern Front in the time period of 1943/44.

Step 3 will add variety for squad members and vehicle crews,
Step 4 is planned as a first real mod: Longer weapon ranges , real-life damage & penetration, real vehicle speed & rotation times.
Step 5 will alter squad sizes and add custom units.
Step 6 is meant to exchange the actual commanders with historical ones.
Like Model, Guderian , von Manstein , Hausser or Zhukov, Vasilevsky and Rokossovsky
who not only add abilities according to their personality , but also special units.

For Example:
Model was a defensive specialist, so don't expect much offensive power here, but heavy guns.
Guderian was a Panzer Tactician, so he will add useful skills for tank lovers.
Paul Hausser, on the other hand, will add Waffen-SS Units to the German Force Pool.

These are only sketches and ideas, I am curious myself how it will turn out in the end.
And - much more important - if ever. At first we all have to wait until modding is activated.

The recent development in CoH2 is not very promising. Also the release of worldbuilder
has brought -dev mode back, modding has been completely disabled now.


No skins, no mod, no progress. I am sorry.

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Post comment Comments  (10 - 20 of 90)
russian14
russian14

mod is allowed again we need to work go go go

Reply Good karma Bad karma+4 votes
Guest
Guest

I really hope that this mod see daylight, I think that BotB mod is still a lot better than coh2.

Reply Good karma Bad karma+4 votes
Aussie-tosser
Aussie-tosser

Mods are allowed!!! GO GO GO!!!!!

Vg247.com

Reply Good karma Bad karma+12 votes
CplCutting
CplCutting

LOS LOS LOS!!!

Reply Good karma Bad karma+6 votes
Guest
Guest

SCHNELLER, SCHNELLER!!!

Reply Good karma Bad karma+5 votes
Blitzkriegrekrut
Blitzkriegrekrut

Na los Bewegung!

Reply Good karma Bad karma+2 votes
f.woestenburg
f.woestenburg

Why did they ****** up coh 2.

- no mods
- pop cap for units to high for example grenadier 7 pop cap at gun 9 pop cap
- crappy damage system
- cant get more pop cap then 100
- it is ******* pay to win
- there where more things in the beta like tank crews that you can knock out for a few seconds
- if you want to transfor a building in a field barracks, skins for your tanks, if you want a tiger ace, and a lot more of cool stuff, you have to ******* buy that. i wont comes with the game

Reply Good karma Bad karma+16 votes
f.woestenburg
f.woestenburg

I have to say that coh 2 is more fun because they update it a lot and now we can make mod so hope that modders are going to make the game as fun as coh 1 is.

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Guest
Guest

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shadowseeker21
shadowseeker21

I've got a lot of cool **** just by playing the game. Lol.

I have played against people who so said "Pay to Win", but beating them is very easily for as long as you and your teamwork together properly to counter-act their movements.

I will admit, the population cap really does let the game down. Much like in Dawn of War II. Still great games, but the battles could and should be much bigger and more exciting.

Mods will soon be able to be made once the fully release the development kit.

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LostFriend
LostFriend

Do you even own CoH2, because it is a lot better than it used to be. CoH2 was meant to be a more competitive game rather than a realistic (bad move), but if you put in the effort to enjoy, it really is fun. I play CoH2 a lot now for the sheer ease of playbility and I play the first one for mods and realism.

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