A mature overhaul of the entire game, not a total conversion in that the canon is retained, as are most existing units, but all sides are expanded greatly. Each country gets several new units, and everything is rebalanced with those in mind. There is a much greater sense of uniqueness to each country, and play styles will have to compensate for the relative strengths and weaknesses. The AI has received a dramatic overhaul as well. Gone are the days of boring skirmish games or co-op against computer players, the AI is genuinely BRUTAL! Coupled with the increased lethality of weaponry, every game is a challenge. For newbies to the mod, the MEDIUM setting offers the same intelligence, but at a slightly relaxed pace. Everything from new terrain, new decorative objects, new civilian structures and vehicles, and a bunch of quality maps are added to improve the general look and feel. Many of the all-new maps included are asymmetric or irregular, most take advantage of the new objects.

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Scorched Earth Mod Intro

News

There are three crucial aspects to any strategy game to get right, economy, maps and tactics, in my opinion. Unit design, buildings, decorations, add to the mood of the game, but really they are just affected by personal taste, there's no real right or wrong when it comes to themes or styles. Scorched Earth isn't meant to be cheesy or campy, at least not to a greater degree than the original game, nor does it have many ridiculous characters/units like a large number of other mods seem to. It is entirely focused on providing the best battle experiences instead.

The economy is often the hardest one to get right, other games like SimCity 4 are complicated, but have a very easy to understand economic structure, that once you master, makes the game impossibly easy. Conversely, Starcraft had an impossibly rigid economy, where build order and mathematical ratios of units would win the game. What I was adamant about is retaining Westwood's delicate balance of being able to recover from near defeat, and to focus on making more variability, with more exceptions, and more tricks to employ.

The ideal map in a strategy game doesn't exist. That said, there's several ways to approach map making, and each has their own pitfalls. I feel that similar to economy, maps need to push players to be creative, to take risks, and find novel ways to defend at the same time. Westwood maps tended to have choke points, but often included too many highly defensible areas, with no long-range weapons that were long-range enough to reach. This creates incentive for players to turtle up, play defensive, and by default enter a war of attrition, without a ton of ore to fund it. So to that effect, many of the new Scorched Earth maps force a player into an offensive guard, stationing troops or tank squads outside of a base, in a kind of layering. Others focus a player to grow as fast as possible, to expand into strategic areas to advance economically, where boldness is rewarded.

With the above two points, tactics have to change naturally. Acting militarily to enhance ones economy, or vice versa, is the method of all the greatest empires. Attacking the attacker to limit or redirect the assault on the core of the base can be essential to surviving. Attacking an enemy base from the air, land, and sea simultaneously, can distract enemy forces to create openings that otherwise don't exist. Every unit has strengths, and generally an obviously exploitable weakness. Learn your strengths, and chain them together in clever ways, or watch the clever AI do it to you...

I want players to both curse and laugh, at their successes and failures. If a new player experiences that, I'll know I achieved what I wanted from this mod.

Installing Scorched Earth

Installing Scorched Earth

Installers Tutorial 7 comments

Since all the comments/questions relate to installation, here's everything you need to know.

Some Words on Available and Stolen Technologies

Some Words on Available and Stolen Technologies

Design/Concepts Tutorial

Without attempting to dictate tactics, a few hints regarding basic balance changes might be worthwhile to hear. Consider these as "fast start tips" more...

A Discussion on Base Defenses

A Discussion on Base Defenses

Design/Concepts Tutorial

A summary of changes to the defensive structures, new additions, and overall effectiveness.

New Allied Units and Design Philosophy

New Allied Units and Design Philosophy

Design/Concepts Tutorial 1 comment

A primer on the updates to the units of Allied countries.

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Scorched Earth RA2 Mod BETA 6A

Scorched Earth RA2 Mod BETA 6A

Full Version 3 comments

The latest and greatest release of Scorched Earth, sporting new terrain, new palettes, new buildings and so on. Please read the guides if you have questions...

Scorched Earth RA2 Mod BETA 5 *obsolete*

Scorched Earth RA2 Mod BETA 5 *obsolete*

Full Version 12 comments

The latest version of Scorched Earth, with numerous fixes, tweaks, and a small number of new additions that increases dynamism and enhances playability...

Scorched Earth RA2 Mod BETA 4 *obsolete*

Scorched Earth RA2 Mod BETA 4 *obsolete*

Full Version

A great mod that nonetheless retains the same character of Westwood's Red Alert 2, while significantly expanding on it. The changes are numerous and often...

Comments  (0 - 10 of 26)
General-Alphonse
General-Alphonse

Hello
First I would like to congratulate you and thank you for making this mod is fantastic is one of my favorites is tied with rise of the reds in my preferences and I would like to ask you only one thing in future deliveries will have access to strategic bombers like TU-95 or B-52 For the bombing that unfolds through a TechBulding or will you continue using the cargo plane for that tactical bombing?

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ATHSE Creator
ATHSE

This isn't possible without moving to YR with Ares, and there are no plans to do that.

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Ricko3000
Ricko3000

Hi i tested the ai on brutal and they barely build any defenses all i have to do is attack them with massive army and they die please buff it and keep up good work

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ATHSE Creator
ATHSE

Try playing Rivers of Gold against 3 Brutal AI...

I can't make the AI hard for one without making it impossible for more, and the balance I gave it was at 3-4 AI it switches from exhilarating to very difficult.

Also keep in mind the AI builds defenses more when it has less regular buildings in queue, so don't rush so soon, give the AI more time to build. You'll also notice the longer the game goes, the more civilian buildings the AI will garrison, everything becomes more of a fight as time progresses.

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Ricko3000
Ricko3000

okay me and my brother tested it for like hour just watching the ai there defenses was still too low

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ATHSE Creator
ATHSE

Well you do have to attack them to get the most defenses built...

Perhaps you can show me screenshots posted to imgur of what is too little for you? Maybe we just disagree?

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Ricko3000
Ricko3000

dw i found another ai mod and do attack but it barly puts up a fight but good mod

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ATHSE Creator
ATHSE

Meaning what?

Either way I'd still like to know what you consider to little defense? It will never be impenetrable, that was part of the goal, to force players to actively defend and not rely on their base to do it.

Did you watch the newest video I posted btw? Thoughts on the AI activity there?

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Guest
Guest

Hi, can we play mods on v 1.0 or do we need v 1.06?

I have problems about lags. ı cant play on win 7 64 bit.

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ATHSE Creator
ATHSE

I haven't tested 1.0001 since before Beta 3, but if you have serious lag I would point the finger at video driver or resolution... I use win7 64bit for development and it never lags

Someone tried 2560x1440 which was jerky and unplayable, but then switched to 1920x1080 and it was perfect

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Guest
Guest

First thanks for the answer.

Actually i have lenovo l420, it has intel video card and resolution can be 1366x768 max.

I ll try update driver.

And i tried edit ra2.ini and nothing changed. I cant watch videos and i cant see menu. When i turn windows with alt+tab and turn back game menu come and then i cant start the game. I click single player but it is to slow.

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ATHSE Creator
ATHSE

Then the only thing I can suggest is get a newer machine...

In the meantime, try the original resolution 800x600?

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Guest
Guest

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