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20 comments by Leon_Kilean on Oct 20th, 2013

Hello!

I figured I´d throw a quick update on how this is rolling at the moment

For the last few months I´ve spend more hours trying to get SourceSDK tools running than actually working on the mod, so there hasnt been much of "physical" content. And this morning my SourceSDK computer decided to kill itself (I understand how it feels, poor bastard), and even my SVN account seems to be down. I HAVE all the files backed up, and safe, so nothing is lost, its just all my tools are rebelling. There´s crazy much of work already done on Scintilla, but...

..its the constant hickups with the tools, that really really REALLY suck all creative juice out of me. So, to do something drastic, I´ve started playing around with the free version of Unity, and if I can get that functional enough (Im not that good with scripting or such), I´ll port our work there, and publish it on Unity. And I dont mean a commercial product. From what I´ve played around with the tools so far, its ridicilously fast to work with, and I can do a bunch of stuff in minutes that would take days with SourceSDK.


1. All the work we have, IS safe, and backed up.
2. Im going to experiment with Unity for a while and evaluate how much faster (very very much) it is to do actual creative work.
3. Uh, I´ll update this space when there´s something to show, again.

4. Im very sorry about the constant delays, this goes to my development team as well.
But we´re getting there.

-Henri

PS.
I guess I could throw something positive here.. lets see.. I havent taken that many good screenshots, but I was just browsing thru the old pictures, and this one was pretty cool--

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Post comment Comments  (10 - 20 of 47)
TaylorMoe
TaylorMoe Jul 25 2012, 5:58pm says:

Any updates soon guys? Eagerly waiting.

+2 votes     reply to comment
Leon_Kilean Creator
Leon_Kilean Jul 28 2012, 7:04pm replied:

I doubt anything soon -- there´s some big stuff behind the scenes, but I cant spoil it by showing it..

Whenever we do throw an update, it´ll be amazing.

+2 votes   reply to comment
TaylorMoe
TaylorMoe Aug 14 2012, 4:17pm replied:

Thanks for the response! Looking forward to it.

+2 votes     reply to comment
Leon_Kilean Creator
Leon_Kilean Oct 3 2012, 4:27am replied:

--still working.. =D

+1 vote   reply to comment
Rus[T]
Rus[T] Nov 10 2012, 6:07pm replied:

Still waiting patiently to see what's behind the ripping, aarhg ;)..

+2 votes     reply to comment
Rus[T]
Rus[T] Jun 20 2012, 6:01pm says:

Really curious what is behind the ripping, when are we going to get a glimpse ;)?

+3 votes     reply to comment
climber68
climber68 May 24 2012, 7:30pm says:

Flesh was great(although it could have used better models...no offens)but this? This looks awsome! Even thought I know almost nothing about it.

+3 votes     reply to comment
CzechDeath
CzechDeath Mar 12 2012, 7:31am says:

MMM looks pretty interesting ... Tracking that **** NOW >D

+3 votes     reply to comment
Master_Of_Hiddenry
Master_Of_Hiddenry Mar 5 2012, 1:16pm says:

Wow, it's looking like it's going to be even better than Flesh. I'm looking forward to seeing more!

+5 votes     reply to comment
schoft
schoft Jan 17 2012, 1:24pm says:

do want

+1 vote     reply to comment
Uridon
Uridon Dec 3 2011, 9:45pm says:

voted

+3 votes     reply to comment
Leon_Kilean Creator
Leon_Kilean Dec 8 2011, 3:37am replied:

thx
I oughta do some awesome update in a few weeks.

+3 votes   reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Mar 4 2012, 3:11pm replied:

now these "few weeks" are finally over. ;p

+2 votes     reply to comment
Leon_Kilean Creator
Leon_Kilean Mar 5 2012, 10:27am replied:

damn, someone noticed =)

--valve time?

0 votes   reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Mar 5 2012, 3:08pm replied:

psssssst! someone could read along.. ;D

+1 vote     reply to comment
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