This is a rebuild of the old SFAW mod that was removed last year. I plan on starting this over from scratch, so it will take a long time to get up and running. Current Planned factions are

Before i continue id like to say thank to the following people

Star Wars ( FACTION 1 0% finalised)
For the use of expanded Jedi units thanks to Darth_Windu - Return of the Clones - Moddb.com

Stargate( FACTION 2 0% finalised)
merlingalgotta - Stargate, Empire At War - Moddb.com
Stargate, Empire At War Homepage - Stargate-eaw.de

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6 comments by Spinobreaker on Sep 30th, 2013

Hey
I'm sorry to say this mods dead, but I have been considering the story to explain this. As long time followers of this mod know I incorporated the Last Great Time War from Doctor Who as the main mechanism for the creation of the conflict. The rough timeline goes as this

The Doctor steals "the moment" (TV: "The End of time") and then escapes the war. This story picks up right after that, but before "The End Of Time" episode of Doctor Who.
The Doctor escapes, knowing that they don't have the resources to re-create the moment they decide to modify the nightmare child into a paradox machine. It is a Type 666 TARDIS that is powered by a black hole at its core giving it almost unlimited energy. When activated the Nightmare Child draws in all the universes in SFAW together into a sort of mixed paradox space. They Timelords then plan to vaporise those universes one at a time harvesting the material they need to recreate the moment and destroy everything in creation.
The Doctor then goes around through the universes and collects armies from as many factions as possible and with a modification to the TARDIS's entry point allows them access to a storage area inside the TARDIS, and then time locks them so that they don't age or anything, so he can then take them into the next universe as there current one collapses. After he moves through as many of the universes as he can building a massive fleet. The whole purpose of the fleet is to disable the Nightmare child and allowing The Doctor access to the control room so that he can reprogram it into being the largest time lock every created. At the end he disables the paradox and all the universes snap back to there own realities forgetting everything that has happened, and the Doctor regenerates...
Thats the concept for the story I never really explained...
I think itd make an epic animated series lol
Spino

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sci fi at war 2.0 Bug Fix

sci fi at war 2.0 Bug Fix

May 13, 2015 Full Version 8 comments

Cool mod, spectulary, complete and startegic. Star wars is beest senario

SFAW Skirmish Fix

SFAW Skirmish Fix

Jun 19, 2012 Patch 19 comments

Hey This is the skirmish fix for the crashing thats happening 10 seconds in enjoy Spino

SFAW V0.8

SFAW V0.8

Feb 16, 2012 Full Version 72 comments

NO BATTLESTAR just had to say it, dont cry about it, nothing i can do...

Post comment Comments  (70 - 80 of 253)
Napalm-Knight
Napalm-Knight Jul 8 2013, 4:13am says:

so i got the mod working with the steam version of the game, but when i start skirmish it will work for 5 seconds and then i get an exception error.

I tried deleting that graphic details.xml thing and i still get the error.

Any ideas on how to fix this?

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Jul 8 2013, 5:32am replied:

sorry i dont know.
Its why i planned on re-booting it so that i could hunt out bugs as i went, but im sorry, lots of other things have come up and i wont get to do the re-boot

+1 vote   reply to comment
kingofkings0809
kingofkings0809 Jul 4 2013, 1:12pm says:

i love this mod and i realized halo sends the dawn alot

+1 vote     reply to comment
Guest
Guest Jun 29 2013, 9:02am says:

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Spinobreaker Creator
Spinobreaker Jun 29 2013, 2:14pm replied:

it may not be freezing. On older systems it can take a long time to laod. Even on mine it can take up to 5 minutes to get past the inital splash screen.
As for it being the steam version, im sorry i dont know much about steam (personally dont like steam), so i dont know if that makes a difference to load times

+1 vote   reply to comment
jomhar97
jomhar97 Jun 26 2013, 11:02am says:

Everything is realistic? In terms of the fact that you didn't buff or nerf one side. Everything is correct.

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Jun 26 2013, 7:18pm replied:

i tried to make it as balanced as possible, with every ship having one exactly the same power, this way they cant say that i favor one side lol

+1 vote   reply to comment
Herr_Commandant
Herr_Commandant Apr 23 2013, 3:15am says:

Is this mod dead? And does it have any Doctor Who things in it because I can't find anything

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Apr 23 2013, 3:29am replied:

only who thing is in the campain, and yes, atm unless i can get people to help me on it its dead

+1 vote   reply to comment
LucianoStarKiller
LucianoStarKiller May 14 2013, 11:22am replied:

might not me anything you need and you might not want me to try to help again but if you ever need a beta tester again I miss doing it

+1 vote     reply to comment
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