This is a rebuild of the old SFAW mod that was removed last year. I plan on starting this over from scratch, so it will take a long time to get up and running. Current Planned factions are

Before i continue id like to say thank to the following people

Star Wars ( FACTION 1 0% finalised)
For the use of expanded Jedi units thanks to Darth_Windu - Return of the Clones -

Stargate( FACTION 2 0% finalised)
merlingalgotta - Stargate, Empire At War -
Stargate, Empire At War Homepage -

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6 comments by Spinobreaker on Sep 30th, 2013

I'm sorry to say this mods dead, but I have been considering the story to explain this. As long time followers of this mod know I incorporated the Last Great Time War from Doctor Who as the main mechanism for the creation of the conflict. The rough timeline goes as this

The Doctor steals "the moment" (TV: "The End of time") and then escapes the war. This story picks up right after that, but before "The End Of Time" episode of Doctor Who.
The Doctor escapes, knowing that they don't have the resources to re-create the moment they decide to modify the nightmare child into a paradox machine. It is a Type 666 TARDIS that is powered by a black hole at its core giving it almost unlimited energy. When activated the Nightmare Child draws in all the universes in SFAW together into a sort of mixed paradox space. They Timelords then plan to vaporise those universes one at a time harvesting the material they need to recreate the moment and destroy everything in creation.
The Doctor then goes around through the universes and collects armies from as many factions as possible and with a modification to the TARDIS's entry point allows them access to a storage area inside the TARDIS, and then time locks them so that they don't age or anything, so he can then take them into the next universe as there current one collapses. After he moves through as many of the universes as he can building a massive fleet. The whole purpose of the fleet is to disable the Nightmare child and allowing The Doctor access to the control room so that he can reprogram it into being the largest time lock every created. At the end he disables the paradox and all the universes snap back to there own realities forgetting everything that has happened, and the Doctor regenerates...
Thats the concept for the story I never really explained...
I think itd make an epic animated series lol

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sci fi at war 2.0 Bug Fix

sci fi at war 2.0 Bug Fix

May 13, 2015 Full Version 8 comments

Cool mod, spectulary, complete and startegic. Star wars is beest senario

SFAW Skirmish Fix

SFAW Skirmish Fix

Jun 19, 2012 Patch 19 comments

Hey This is the skirmish fix for the crashing thats happening 10 seconds in enjoy Spino



Feb 16, 2012 Full Version 72 comments

NO BATTLESTAR just had to say it, dont cry about it, nothing i can do...

Post comment Comments  (20 - 30 of 254)
Captain_agigabyte Jun 12 2014, 3:25pm says:

Could someone who got it to work on steam post a guide on how to get it to work?

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Jun 13 2014, 12:43am replied: +1 vote   reply to comment
Captain_agigabyte Jun 13 2014, 5:44pm replied:

I can get most mods to work just not this.

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Jun 14 2014, 1:02am replied:

oh, delete the graphics something.xml from the xml folder

+1 vote   reply to comment
Captain_agigabyte Jun 14 2014, 4:03pm replied:

I moved it out of the mod folder but nothing happened.

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Jun 15 2014, 1:07am replied:

ok then im sorry i dont know
I never had any loading issues on my computers (all 4 of them) so ive never been able to replicate it

+1 vote   reply to comment
timstro59 Jun 12 2014, 1:49pm says:

I'd suggest removing or lowering the power of Rogue squadrens one shot ability.

It can one shot capital ships.

It one shot The Enterprise-E.

Very OP.

+1 vote     reply to comment
timstro59 Jun 12 2014, 1:02pm says:

to any and all people wanting a mod launcher.

Here you go, enjoy.

+1 vote     reply to comment
Guest May 21 2014, 12:04pm says:

Yeah the fix worked, this is a great mod!

+1 vote     reply to comment
thore95 May 20 2014, 8:21pm says:

I just wanted to let you know that the most current news for this mod is that the mod is dead, even though you just posted an update 2 days ago. I am not trying to nag you or anything I just thought it should be updated that the mod is alive again. By the way this was my favorite mod, thank you for bringing it back to life!

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker May 21 2014, 1:37am replied:

Its still dead, those updates are for save scifi, and are meant to spread the word

+1 vote   reply to comment
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