This is a rebuild of the old SFAW mod that was removed last year. I plan on starting this over from scratch, so it will take a long time to get up and running. Current Planned factions are

Before i continue id like to say thank to the following people

Star Wars ( FACTION 1 0% finalised)
For the use of expanded Jedi units thanks to Darth_Windu - Return of the Clones -

Stargate( FACTION 2 0% finalised)
merlingalgotta - Stargate, Empire At War -
Stargate, Empire At War Homepage -

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6 comments by Spinobreaker on Sep 30th, 2013

I'm sorry to say this mods dead, but I have been considering the story to explain this. As long time followers of this mod know I incorporated the Last Great Time War from Doctor Who as the main mechanism for the creation of the conflict. The rough timeline goes as this

The Doctor steals "the moment" (TV: "The End of time") and then escapes the war. This story picks up right after that, but before "The End Of Time" episode of Doctor Who.
The Doctor escapes, knowing that they don't have the resources to re-create the moment they decide to modify the nightmare child into a paradox machine. It is a Type 666 TARDIS that is powered by a black hole at its core giving it almost unlimited energy. When activated the Nightmare Child draws in all the universes in SFAW together into a sort of mixed paradox space. They Timelords then plan to vaporise those universes one at a time harvesting the material they need to recreate the moment and destroy everything in creation.
The Doctor then goes around through the universes and collects armies from as many factions as possible and with a modification to the TARDIS's entry point allows them access to a storage area inside the TARDIS, and then time locks them so that they don't age or anything, so he can then take them into the next universe as there current one collapses. After he moves through as many of the universes as he can building a massive fleet. The whole purpose of the fleet is to disable the Nightmare child and allowing The Doctor access to the control room so that he can reprogram it into being the largest time lock every created. At the end he disables the paradox and all the universes snap back to there own realities forgetting everything that has happened, and the Doctor regenerates...
Thats the concept for the story I never really explained...
I think itd make an epic animated series lol

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sci fi at war 2.0 Bug Fix

sci fi at war 2.0 Bug Fix

May 13, 2015 Full Version 8 comments

Cool mod, spectulary, complete and startegic. Star wars is beest senario

SFAW Skirmish Fix

SFAW Skirmish Fix

Jun 19, 2012 Patch 19 comments

Hey This is the skirmish fix for the crashing thats happening 10 seconds in enjoy Spino



Feb 16, 2012 Full Version 72 comments

NO BATTLESTAR just had to say it, dont cry about it, nothing i can do...

Post comment Comments  (10 - 20 of 253)
jondeal Jul 28 2014, 5:45pm says:

Hey is it possible to remove the individual unit amount Restriction in GC mode? and if so how.

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Aug 7 2014, 2:25pm replied:

Sorry for the late reply, go into the xml coding its all in there

+1 vote   reply to comment
TheChicagoSpy Jul 17 2014, 2:58pm says:

I have a two problems with the skirmish mode.
1. When playing as star trek, I recruit the Borg using the technology, but none of their ships show up to actually recruit.
2. When using the hutt station/super-ring, the ships that are recruited don't seem to fire any weapons of any kind. Is that normal?
Other than these 2 problems, I LOVE IT!

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Jul 20 2014, 1:00am replied:

Yeh the borg bug is known but i cant remember how to fix it (been years since i looked at it)
Any most of those ships are just for show, sort of a demo of what i planned on adding and never got to adding due to lack of time mainly
Have fun

+1 vote   reply to comment
Doci Jun 30 2014, 3:12pm says:

Im sad that its dead :( lovely mod ! I still love to play it !

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Jun 30 2014, 6:01pm replied:

sorry i just dont have the time any more

+1 vote   reply to comment
thore95 Jun 30 2014, 1:32pm says:

Are the updates still just for Save Scifi?

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Jun 30 2014, 6:01pm replied:


+1 vote   reply to comment
Captain_agigabyte Jun 12 2014, 3:25pm says:

Could someone who got it to work on steam post a guide on how to get it to work?

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Jun 13 2014, 12:43am replied: +1 vote   reply to comment
Captain_agigabyte Jun 13 2014, 5:44pm replied:

I can get most mods to work just not this.

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Jun 14 2014, 1:02am replied:

oh, delete the graphics something.xml from the xml folder

+1 vote   reply to comment
Captain_agigabyte Jun 14 2014, 4:03pm replied:

I moved it out of the mod folder but nothing happened.

+1 vote     reply to comment
Spinobreaker Creator
Spinobreaker Jun 15 2014, 1:07am replied:

ok then im sorry i dont know
I never had any loading issues on my computers (all 4 of them) so ive never been able to replicate it

+1 vote   reply to comment
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Scifi At War 2.0
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