This is a rebuild of the old SFAW mod that was removed last year. I plan on starting this over from scratch, so it will take a long time to get up and running. Current Planned factions are

Before i continue id like to say thank to the following people

Star Wars ( FACTION 1 0% finalised)
For the use of expanded Jedi units thanks to Darth_Windu - Return of the Clones - Moddb.com

Stargate( FACTION 2 0% finalised)
merlingalgotta - Stargate, Empire At War - Moddb.com
Stargate, Empire At War Homepage - Stargate-eaw.de

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The SFAW Story

News 6 comments

Hey
I'm sorry to say this mods dead, but I have been considering the story to explain this. As long time followers of this mod know I incorporated the Last Great Time War from Doctor Who as the main mechanism for the creation of the conflict. The rough timeline goes as this

The Doctor steals "the moment" (TV: "The End of time") and then escapes the war. This story picks up right after that, but before "The End Of Time" episode of Doctor Who.
The Doctor escapes, knowing that they don't have the resources to re-create the moment they decide to modify the nightmare child into a paradox machine. It is a Type 666 TARDIS that is powered by a black hole at its core giving it almost unlimited energy. When activated the Nightmare Child draws in all the universes in SFAW together into a sort of mixed paradox space. They Timelords then plan to vaporise those universes one at a time harvesting the material they need to recreate the moment and destroy everything in creation.
The Doctor then goes around through the universes and collects armies from as many factions as possible and with a modification to the TARDIS's entry point allows them access to a storage area inside the TARDIS, and then time locks them so that they don't age or anything, so he can then take them into the next universe as there current one collapses. After he moves through as many of the universes as he can building a massive fleet. The whole purpose of the fleet is to disable the Nightmare child and allowing The Doctor access to the control room so that he can reprogram it into being the largest time lock every created. At the end he disables the paradox and all the universes snap back to there own realities forgetting everything that has happened, and the Doctor regenerates...
Thats the concept for the story I never really explained...
I think itd make an epic animated series lol
Spino

Top 10 Scifi

Top 10 Scifi

News 3 comments

These are the links to the Top 10 Scifi lists... enjoy

Im looking for help...

Im looking for help...

News 20 comments

just a qucik list of skills i need people to have in order to lend a hand

Stargate Fleet

Stargate Fleet

News 6 comments

A list of potential Stargate Ships, choose wisely for theyll make it into the mod

SFAW 2.0

SFAW 2.0

News 8 comments

A quick description of the new version of SFAW thats been born today...

sci fi at war 2.0 Bug Fix

sci fi at war 2.0 Bug Fix

Full Version 8 comments

Cool mod, spectulary, complete and startegic. Star wars is beest senario

SFAW Skirmish Fix

SFAW Skirmish Fix

Patch 19 comments

Hey This is the skirmish fix for the crashing thats happening 10 seconds in enjoy Spino

SFAW V0.8

SFAW V0.8

Full Version 72 comments

NO BATTLESTAR just had to say it, dont cry about it, nothing i can do...

Post comment Comments  (10 - 20 of 257)
Alvares94
Alvares94

Hi , I have small problem with skirmish, many ships i have green , and always i have windows error ( around 5 secend after start ),

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FlySpyGuy
FlySpyGuy

My ships are green too.

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Guest
Guest

does anyone know what you type into the steam launch options

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xienik
xienik

swfoc MODPATH\(whaterver your mods folder is called) SFAW

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jondeal
jondeal

Hey is it possible to remove the individual unit amount Restriction in GC mode? and if so how.

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Spinobreaker Creator
Spinobreaker

Hey
Sorry for the late reply, go into the xml coding its all in there

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TheChicagoSpy
TheChicagoSpy

I have a two problems with the skirmish mode.
1. When playing as star trek, I recruit the Borg using the technology, but none of their ships show up to actually recruit.
2. When using the hutt station/super-ring, the ships that are recruited don't seem to fire any weapons of any kind. Is that normal?
Other than these 2 problems, I LOVE IT!

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Spinobreaker Creator
Spinobreaker

Yeh the borg bug is known but i cant remember how to fix it (been years since i looked at it)
Any most of those ships are just for show, sort of a demo of what i planned on adding and never got to adding due to lack of time mainly
Have fun
Spino

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Doci
Doci

Im sad that its dead :( lovely mod ! I still love to play it !

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Spinobreaker Creator
Spinobreaker

sorry i just dont have the time any more

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