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Science and Industry 2 is a teamplay modification for Half-Life 2. It is the sequel to the long-running Half-Life modification Science and Industry. Players take on the role of Security Officer in a bitter struggle between two rival corporations in the world of defence technology research.

It is the job of Security Officers to acquire and protect the company's most valuable resources - the scientists, which develop technologies for the company, and the technologies themselves. Since it is the technologies and scientists which generate the income for your company, which in turn keeps the company at the leading edge of the business world, these resources are vital to success.

However, the company isn't content with just having its own scientists and technologies - the opposition also has plenty of scientists working for them. Stealing scientists from the opposition is a great way to increase productivity, and keep those new technologies coming thick and fast.

Of course, the opposition has the same idea, so defending the company's existing resources is as important as "recruiting" new ones. Of course, the intricate threads of the universe are difficult to untangle when standing in the middle of a firefight, so for maximum productivity, keep the combat out of the laboratory areas as much as possible.

Features:

  • Success is centered around profit, rather than points - the company with the most advanced technology and the largest profit wins.
  • Stunning and interactive world - utilising the power of the Half-Life 2 engine the Science and Industry universe is brought to life like never before.
  • Dynamic game balance - each round begins with basic weapons only, with each team developing new weapons, armour and enhancements as the game progresses.
  • Player-selected advancements - the next technology researched by the company's science team is determined by a company-wide vote, allowing players to directly affect the progression of technology for their team.
  • Diverse teams - the differences between the two corporations involved in the game are emphasised considerably, with drastically different visual styles for each team.
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Concepts from Official Webside Concepts from Official Webside Concepts from Official Webside
Blog RSS Feed Report abuse Latest News: 1.1 Update Released

3 comments by FredFriendship on Jul 31st, 2008 digg this super bookmark


Hey all, we are finally releasing the 1.1 update. This update fixes a number of things people had issues with in 1.0, as well as adds a little bit of new content. Some of the changes include:

  • Fixed not seeing what direction other players are facing
  • Fixed scientists not respawning if they get thrown out of the map
  • Fixed the AFD Pistol skin
  • MCL and AFD players have blue and green skins, respectively
  • Fixed certain keys being bound to "vote" causing the game to crash
  • Fixed games ending at seemingly random times

Check out the forums for the full release notes. Additionally, we have moved Science and Industry 2 to the Orange Box Engine, meaning you need to have the Source SDK Base - Orange Box installed to play, and you no longer need to own Half-Life 2: Deathmatch, either. We are also providing an installer version in addition to the zipped version for easy installation.

We hope this update makes the mod a little bit nicer to play.

Downloads RSS Feed Latest Downloads
Science and Industry 2: 1.1 (Beta)

Science and Industry 2: 1.1 (Beta)

Aug 01, 2008 Full Version 5 comments

This is the Science and Industry 2 v1.1 update in zip form.

Science and Industry 2: 1.1 (Beta)

Science and Industry 2: 1.1 (Beta)

Aug 01, 2008 Full Version 3 comments

This is the Science and Industry 2 v1.1 update in executable form.

Comments  (50 - 60 of 117)
Sid_pl
Sid_pl Jul 5 2008, 6:23pm says:

After playing it today, I can only say it sucks... I mean it sucks for now. There's a lot of things that need to be change or fix... and a lot of things which need to be add. I hope next beta will be much better :)

+1 vote     reply to comment
LifeStar
LifeStar Jul 5 2008, 6:29pm replied:

Wow keep it up looking great.
Although skins,textures,etc are missing.
I would say your all progressing along nicely.

Although a public release is not a bad idea to stir up attention, next time you guys get things done is the time to make a official
release.

+1 vote     reply to comment
shadow-wi||
shadow-wi|| Jul 5 2008, 4:34pm says: Online

hmm, you really shouldnt have released this, just hope that you can win back people with a better release.

+2 votes     reply to comment
Hunter-Prime
Hunter-Prime Jul 5 2008, 3:56pm says:

It's written on the website : "So I guess it wasn't clear from the release announcement that this was intended to be a release to stir up interest in the mod, all the while still being in the development process. I'm sorry if you were mislead into thinking it was a full-blown finished product just because it said version 1.0."

+1 vote     reply to comment
Gurra300
Gurra300 Jul 5 2008, 2:32pm says:

i tried the beta... keep map, change everything rest, its CS:S and HL 2 models and weapons.. anyway it would be nice if it will be like the first Si

+1 vote     reply to comment
TannerBondy
TannerBondy Jul 4 2008, 1:16pm says:

What I would do is just polish the game up so it doesn't look like HL2 or CSS.

+1 vote     reply to comment
Knights
Knights Jul 4 2008, 12:16pm says:

I tried the beta or whatever that was but it was far from complete. I really hope you guys polish and fix this mod up, it's really one of those mods that stand out from the others. I played the hl1 version to death.

+1 vote     reply to comment
prob101
prob101 Jul 4 2008, 1:52am says:

Feedback

What went well :

- S&I game premiss is there

What would do differently :

- Add skin to pistol.
- For this release until models added, chnaged models so at least tell teams apart.
- Recruit some more coders/model makers/mappers.

+2 votes     reply to comment
prob101
prob101 Jul 4 2008, 12:56am says:

that posting was a mistake sorry

+1 vote     reply to comment
BoredGunman
BoredGunman Jul 5 2008, 2:36pm replied:

depends on how far the game/mod is in developement. I think they should have stated in CAPS that it was far, far, far from completion. Plubic beta is ok but it has to be done in a manner that everyone understands that it is far from what it will look/play/feel like

+1 vote     reply to comment
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Platform
PC
Developer
SI2 Developers
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Official Page
Simod.com
Release Date
Released Jul 3, 2008
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Style
Genre
First Person Shooter
Theme
Fighter
Players
Multiplayer
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Last Update
1 year ago
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