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Science and Industry 2 is a teamplay modification for Half-Life 2. It is the sequel to the long-running Half-Life modification Science and Industry. Players take on the role of Security Officer in a bitter struggle between two rival corporations in the world of defence technology research.

It is the job of Security Officers to acquire and protect the company's most valuable resources - the scientists, which develop technologies for the company, and the technologies themselves. Since it is the technologies and scientists which generate the income for your company, which in turn keeps the company at the leading edge of the business world, these resources are vital to success.

However, the company isn't content with just having its own scientists and technologies - the opposition also has plenty of scientists working for them. Stealing scientists from the opposition is a great way to increase productivity, and keep those new technologies coming thick and fast.

Of course, the opposition has the same idea, so defending the company's existing resources is as important as "recruiting" new ones. Of course, the intricate threads of the universe are difficult to untangle when standing in the middle of a firefight, so for maximum productivity, keep the combat out of the laboratory areas as much as possible.

Features:

  • Success is centered around profit, rather than points - the company with the most advanced technology and the largest profit wins.
  • Stunning and interactive world - utilising the power of the Half-Life 2 engine the Science and Industry universe is brought to life like never before.
  • Dynamic game balance - each round begins with basic weapons only, with each team developing new weapons, armour and enhancements as the game progresses.
  • Player-selected advancements - the next technology researched by the company's science team is determined by a company-wide vote, allowing players to directly affect the progression of technology for their team.
  • Diverse teams - the differences between the two corporations involved in the game are emphasised considerably, with drastically different visual styles for each team.
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Blog RSS Feed Report abuse Latest News: S&I2 Update - Media Release

11 comments by TheRunt on Jul 11th, 2006 digg this super bookmark


I'm pleased to announce the first major media release for Science and Industry 2. After a long hiatus due to various real-life commitments for the development team, work has resumed at pace over the past few months. The internal SI2 development build is taking substantial form, and has reached the point where we can display the work that has taken
place thusfar.

The full content of our release can be found at our website, where we have a number of pieces of promotional artwork created by our extremely capable art team, along with various concepts for some of the weapons that will be making appearances in the game, and some in-game screenshots from out development build. A small sample of the media can be found below:

Rocket PistolMCL Bionics
AFD BionicsInternal Alpha

We would also like to take this opportunity to announce that we are recruiting new members for our development team, including mappers, modellers, animators, skinners and texture artists. Full details can be found at our website, along with information on how to apply.

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Science and Industry 2: 1.1 (Beta)

Science and Industry 2: 1.1 (Beta)

Aug 01, 2008 Full Version 5 comments

This is the Science and Industry 2 v1.1 update in zip form.

Science and Industry 2: 1.1 (Beta)

Science and Industry 2: 1.1 (Beta)

Aug 01, 2008 Full Version 2 comments

This is the Science and Industry 2 v1.1 update in executable form.

Comments  (40 - 50 of 114)
AFK4Life
AFK4Life Jul 6 2008, 4:54am says:

Okay here are my $0.02.

1.) This should be labeled as an alpha build not a beta. The basic aspects are implemented but the game has nowhere near enough polish to be of beta status.

2.) Promising gameplay but as stated before nowhere near beta status. Maybe once you at least slap on some generic character animations, generic textures on crates, fix the map errors, and stuff of that sort it will start to shine.

3.) Slap on the generic character anims, gun sounds, and all that jazz. It is an unfinished product so i don't think people will mind. In fact i'd rather some generic gun sounds from HL2 rather than shoot a gun and have no sound play.

Overall it does have potential, but it does have a long way to go.

0 votes     reply to comment
TannerBondy
TannerBondy Jul 7 2008, 12:03am replied:

An alpha is a build only for the development team.

-1 votes     reply to comment
DjozeR
DjozeR Jul 6 2008, 2:31am says:

I think it is just a gameplay beta -_- The structure is there, they just need to do the rest now.

I loved S&I and I think I will love S&I2 too. Keep up the great work and don't listen to those people who are crying about this release. They just don't get it that this is a beta release :P

I'm looking forward to watch the progress on this mod :P
Just like I did with S&I 1 :D

+1 vote     reply to comment
TheFrohmen
TheFrohmen Jul 6 2008, 12:08am says:

Hey guys, give them a break. They still need to finish it. It's in beta (I think). Going to download soon.

+1 vote     reply to comment
norton2
norton2 Jul 6 2008, 12:04am says:

Recommend the modders to lock the rating. Come on men, that's still in beta testing. You can bash a very classical mod, that even used to appear (if it still doesn't) in Steam's list of mods for HL1 available to play (regarding the first version), but that wouldn't be alright.

+2 votes     reply to comment
Sethen
Sethen Jul 5 2008, 11:33pm says:

Just got done playing it on a server and I have the say the game is fun, but it needs alot of work in means of skinning and mapping.:D

+1 vote     reply to comment
tnathan475
tnathan475 Jul 5 2008, 10:33pm says:

I remember this mod from HL1, needs work but good mod

+1 vote     reply to comment
Sid_pl
Sid_pl Jul 5 2008, 6:23pm says:

After playing it today, I can only say it sucks... I mean it sucks for now. There's a lot of things that need to be change or fix... and a lot of things which need to be add. I hope next beta will be much better :)

+1 vote     reply to comment
LifeStar
LifeStar Jul 5 2008, 6:29pm replied:

Wow keep it up looking great.
Although skins,textures,etc are missing.
I would say your all progressing along nicely.

Although a public release is not a bad idea to stir up attention, next time you guys get things done is the time to make a official
release.

+1 vote     reply to comment
shadow-wi||
shadow-wi|| Jul 5 2008, 4:34pm says:

hmm, you really shouldnt have released this, just hope that you can win back people with a better release.

+2 votes     reply to comment
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Half-Life 2 Icon
Platform
PC
Developer
SI2 Developers
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Official Page
Simod.com
Release Date
Released Jul 3, 2008
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7.3

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Style
Genre
First Person Shooter
Theme
Fighter
Players
Multiplayer
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Last Update
3 months ago
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